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Searched refs:ImageUnitTextureTypeMap (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicImage2DHLSL.h23 const gl::ImageUnitTextureTypeMap &image2DBindLayout);
30 const gl::ImageUnitTextureTypeMap &image2DBindLayout) in GenerateComputeShaderForImage2DBindSignature()
DProgramD3D.h423 ComputeExecutable(const gl::ImageUnitTextureTypeMap &signature,
427 bool matchesSignature(const gl::ImageUnitTextureTypeMap &signature) const in matchesSignature()
432 const gl::ImageUnitTextureTypeMap &signature() const { return mSignature; } in signature()
436 gl::ImageUnitTextureTypeMap mSignature;
591 gl::ImageUnitTextureTypeMap mComputeShaderImage2DBindLayoutCache;
DDynamicHLSL.h162 const gl::ImageUnitTextureTypeMap &image2DBindLayout) const;
DDynamicImage2DHLSL.cpp705 const gl::ImageUnitTextureTypeMap &image2DBindLayout, in OutputHLSLImage2DUniformGroup()
860 const gl::ImageUnitTextureTypeMap &image2DBindLayout) in generateShaderForImage2DBindSignature()
DProgramD3D.cpp107 gl::ImageUnitTextureTypeMap *image2DBindLayout) in GetDefaultImage2DBindLayoutFromComputeShader()
671 const gl::ImageUnitTextureTypeMap &signature, in ComputeExecutable()
1273 gl::ImageUnitTextureTypeMap signatures; in loadBinaryShaderExecutables()
1512 const gl::ImageUnitTextureTypeMap signatures = computeExecutable->signature(); in save()
DDynamicHLSL.cpp361 const gl::ImageUnitTextureTypeMap &image2DBindLayout) const in generateComputeShaderForImage2DBindSignature()
/external/angle/src/libANGLE/
Dangletypes.h419 using ImageUnitTextureTypeMap = std::map<unsigned int, gl::TextureType>; variable