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Searched refs:IsD3D (Results 1 – 16 of 16) sorted by relevance

/external/angle/src/tests/gl_tests/
DMultiviewDrawTest.cpp936 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()
948 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()
960 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()
972 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()
1035 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()
1106 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()
1195 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()
1363 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()
1601 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()
1659 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()
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DOcclusionQueriesTest.cpp205 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()
233 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()
DPbufferTest.cpp388 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()
DMultisampleTest.cpp236 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()
DDXT1CompressedTextureTest.cpp124 const bool opaque = !IsD3D() && !(IsMetal() && !IsMetalTextureSwizzleAvailable()); in TEST_P()
DMultisampledRenderToTextureTest.cpp456 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()
923 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()
2298 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()
2542 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()
DVertexAttributeTest.cpp3269 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()
3429 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()
3664 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()
DFramebufferTest.cpp2481 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()
2549 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()
3058 ANGLE_SKIP_TEST_IF(IsD3D() || IsMetal()); in TEST_P()
DTextureTest.cpp2737 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D()); in TEST_P()
2815 ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D()); in TEST_P()
3858 ANGLE_SKIP_TEST_IF(IsD3D()); in testPingPongBaseLevel()
4058 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()
4367 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()
8194 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()
DComputeShaderTest.cpp2015 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()
2279 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()
DGLSLTest.cpp3978 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()
4057 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()
4192 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()
DClearTest.cpp1421 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()
DCopyTextureTest.cpp1246 ANGLE_SKIP_TEST_IF(IsD3D()); in TEST_P()
/external/angle/src/tests/test_utils/
Dangle_test_platform.h31 bool IsD3D();
Dangle_test_platform.cpp83 bool IsD3D() in IsD3D() function
/external/angle/src/tests/egl_tests/
DEGLStreamTest.cpp848 ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); in TEST_P()