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Searched refs:IsD3D11_FL93 (Results 1 – 11 of 11) sorted by relevance

/external/angle/src/tests/test_utils/
Dangle_test_platform.cpp29 bool IsD3D11_FL93() in IsD3D11_FL93() function
43 return IsD3D9() || IsD3D11_FL93(); in IsD3DSM3()
Dangle_test_platform.h20 bool IsD3D11_FL93();
/external/angle/src/tests/gl_tests/
DAttributeLayoutTest.cpp465 ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && (IsOpenGL() || IsD3D11_FL93())); in TEST_P()
472 ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && (IsOpenGL() || IsD3D11_FL93())); in TEST_P()
DBlendMinMaxTest.cpp184 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()
DInstancingTest.cpp120 ANGLE_SKIP_TEST_IF(IsD3D11_FL93() && geometry == Point); in runTest()
123 ANGLE_SKIP_TEST_IF(IsD3D11_FL93() && geometry == Quad && draw == NonIndexed); in runTest()
DRobustBufferAccessBehaviorTest.cpp154 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()
DTextureUploadFormatTest.cpp146 ANGLE_SKIP_TEST_IF(IsD3D9() || IsD3D11_FL93()); in TEST_P()
DRobustResourceInitTest.cpp315 bool shouldHaveSupport = IsD3D11() || IsD3D11_FL93() || IsD3D9() || IsOpenGL() || in TEST_P()
1629 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()
1693 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()
DWebGLFramebufferTest.cpp795 if (IsD3D11_FL93()) in TEST_P()
DTextureTest.cpp3079 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()
3097 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()
3105 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()
DGLSLTest.cpp2876 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()
8514 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()