Searched refs:IsD3D11_FL93 (Results 1 – 11 of 11) sorted by relevance
29 bool IsD3D11_FL93() in IsD3D11_FL93() function43 return IsD3D9() || IsD3D11_FL93(); in IsD3DSM3()
20 bool IsD3D11_FL93();
465 ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && (IsOpenGL() || IsD3D11_FL93())); in TEST_P()472 ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && (IsOpenGL() || IsD3D11_FL93())); in TEST_P()
184 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()
120 ANGLE_SKIP_TEST_IF(IsD3D11_FL93() && geometry == Point); in runTest()123 ANGLE_SKIP_TEST_IF(IsD3D11_FL93() && geometry == Quad && draw == NonIndexed); in runTest()
154 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()
146 ANGLE_SKIP_TEST_IF(IsD3D9() || IsD3D11_FL93()); in TEST_P()
315 bool shouldHaveSupport = IsD3D11() || IsD3D11_FL93() || IsD3D9() || IsOpenGL() || in TEST_P()1629 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()1693 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()
795 if (IsD3D11_FL93()) in TEST_P()
3079 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()3097 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()3105 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()
2876 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()8514 ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); in TEST_P()