Searched refs:IsES (Results 1 – 8 of 8) sorted by relevance
69 if (prog->IsES || prog->data->Version < 440) in interstage_member_mismatch()88 if (!prog->IsES || prog->data->Version < 310) in interstage_member_mismatch()92 if (!prog->IsES) in interstage_member_mismatch()120 (!prog->IsES || in intrastage_match()445 if (prog->SeparateShader && !prog->IsES && prog->data->Version >= 150 && in validate_interstage_inout_blocks()466 if (prog->SeparateShader && !prog->IsES && prog->data->Version >= 150 && in validate_interstage_inout_blocks()
595 if (prog->data->Version >= (prog->IsES ? 300 : 130)) { in analyze_clip_cull_usage()612 !prog->IsES ? &gl_ClipVertex : NULL, in analyze_clip_cull_usage()626 if (!prog->IsES) { in analyze_clip_cull_usage()715 if (prog->data->Version < (prog->IsES ? 300 : 140)) { in validate_vertex_shader_executable()719 if (prog->IsES) { in validate_vertex_shader_executable()1129 prog->IsES && !var->get_interface_type() && in cross_validate_globals()3066 if (target_index == MESA_SHADER_FRAGMENT && !prog->IsES) { in assign_attribute_or_color_locations()3113 (prog->IsES && prog->data->Version >= 300)) { in assign_attribute_or_color_locations()3125 if (target_index == MESA_SHADER_FRAGMENT && !prog->IsES) { in assign_attribute_or_color_locations()4264 linker_error(prog, msg, prog->IsES ? "ES" : "", in validate_sampler_array_indexing()[all …]
278 prog->data->Version < (prog->IsES ? 310 : 430) && in cross_validate_types_and_qualifiers()333 prog->data->Version < (prog->IsES ? 300 : 430)) { in cross_validate_types_and_qualifiers()363 if (prog->IsES) { in cross_validate_types_and_qualifiers()911 (prog->data->Version >= (prog->IsES ? 0 : 400))) in cross_validate_outputs_to_inputs()2769 if (!prog->IsES || producer->Stage != MESA_SHADER_TESS_CTRL) { in assign_varying_locations()2922 if (!prog->IsES && prog->data->Version <= 120) { in assign_varying_locations()3001 if (ctx->API == API_OPENGLES2 || prog->IsES) in check_against_output_limit()3045 if (ctx->API == API_OPENGLES2 || prog->IsES) in check_against_input_limit()
1258 blob_write_uint32(blob, prog->IsES); in serialize_glsl_program()1317 prog->IsES = blob_read_uint32(blob); in deserialize_glsl_program()
2246 shader->IsES = state->es_shader; in _mesa_glsl_compile_shader()
2629 bool IsES; /**< True if this shader uses GLSL ES */ member3102 bool IsES; /**< True if this program uses GLSL ES */ member
1370 shProg->IsES ? " ES" : "", in link_program()
1632 - glsl: Restore the IsES flag on the shader when reading from cache.