Searched refs:IterationState (Results 1 – 4 of 4) sorted by relevance
/external/tensorflow/tensorflow/core/common_runtime/ |
D | propagator_state.h | 56 struct IterationState; 65 IterationState* input_iter; 70 IterationState* in_iter, bool dead) in TaggedNode() 123 struct IterationState { struct 124 explicit IterationState(int64 iter_num, const PendingCounts* pending_counts, in IterationState() argument 178 ~IterationState() { delete[] input_tensors; } in ~IterationState() argument 236 IterationState* parent_iter = nullptr; 255 gtl::InlinedVector<IterationState*, 12> iterations; 256 IterationState** const iterations_raw TF_GUARDED_BY(mu); 257 IterationState* iterations_first TF_GUARDED_BY(mu); [all …]
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D | propagator_state.cc | 42 0, new PropagatorState::IterationState(0, root_frame_->pending_counts, in PropagatorState() 57 IterationState* root_iter = root_frame_->GetIteration(0); in ActivateRoots() 81 IterationState* const input_iter = tagged_node.input_iter; in PropagateOutputs() 89 IterationState* output_iter = input_iter; in PropagateOutputs() 171 IterationState* parent_iter = input_frame->parent_iter; in PropagateOutputs() 182 IterationState* iteration) { in DumpIterationState() 230 IterationState* iter_state, in FindOrCreateChildFrame() 268 temp->SetIteration(0, new IterationState(0, temp->pending_counts, in FindOrCreateChildFrame() 291 IterationState* parent_iter_state = frame->parent_iter; in DeleteFrame() 366 IterationState* iter_state, in CleanupFramesIterations() [all …]
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/external/swiftshader/third_party/subzero/src/ |
D | IceRegAlloc.h | 56 class IterationState { 57 IterationState(const IterationState &) = delete; 58 IterationState operator=(const IterationState &) = delete; 61 IterationState() = default; 96 void addSpillFill(IterationState &Iter); 101 void findRegisterPreference(IterationState &Iter); 102 void filterFreeWithInactiveRanges(IterationState &Iter); 103 void filterFreeWithPrecoloredRanges(IterationState &Iter); 105 void allocatePreferredRegister(IterationState &Iter); 106 void allocateFreeRegister(IterationState &Iter, bool Filtered); [all …]
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D | IceRegAlloc.cpp | 386 void LinearScan::addSpillFill(IterationState &Iter) { in addSpillFill() 510 void LinearScan::findRegisterPreference(IterationState &Iter) { in findRegisterPreference() 567 void LinearScan::filterFreeWithInactiveRanges(IterationState &Iter) { in filterFreeWithInactiveRanges() 594 void LinearScan::filterFreeWithPrecoloredRanges(IterationState &Iter) { in filterFreeWithPrecoloredRanges() 636 void LinearScan::allocatePreferredRegister(IterationState &Iter) { in allocatePreferredRegister() 647 void LinearScan::allocateFreeRegister(IterationState &Iter, bool Filtered) { in allocateFreeRegister() 663 void LinearScan::handleNoFreeRegisters(IterationState &Iter) { in handleNoFreeRegisters() 844 IterationState Iter; in scan()
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