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Searched refs:MAX_TEXTURE_UNITS (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_cb_drawtex.c46 uint semantic_names[2 + MAX_TEXTURE_UNITS];
47 uint semantic_indexes[2 + MAX_TEXTURE_UNITS];
50 #define MAX_SHADERS (2 * MAX_TEXTURE_UNITS)
134 unsigned inputs[2 + MAX_TEXTURE_UNITS]; in lookup_shader()
135 unsigned outputs[2 + MAX_TEXTURE_UNITS]; in lookup_shader()
171 enum tgsi_semantic semantic_names[2 + MAX_TEXTURE_UNITS]; in st_DrawTex()
172 uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; in st_DrawTex()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h69 MAX_TEXTURE_UNITS = 2, enumerator
285 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_TEXTURE_UNITS];
290 TextureUnit textureUnit[MAX_TEXTURE_UNITS];
649 bool texture2Denabled[MAX_TEXTURE_UNITS];
650 bool textureExternalEnabled[MAX_TEXTURE_UNITS];
DContext.cpp112 for(int i = 0; i < MAX_TEXTURE_UNITS; i++) in Context()
202 for(int i = 0; i < MAX_TEXTURE_UNITS; i++) in Context()
212 for(int i = 0; i < MAX_TEXTURE_UNITS; i++) in Context()
264 for(int sampler = 0; sampler < MAX_TEXTURE_UNITS; sampler++) in ~Context()
1388 …case GL_MAX_TEXTURE_UNITS: *params = MAX_TEXTURE_UNITS; … in getIntegerv()
2079 for(int unit = 0; unit < MAX_TEXTURE_UNITS; unit++) in applyTextures()
3027 for(int sampler = 0; sampler < MAX_TEXTURE_UNITS; sampler++) in detachTexture()
DlibGLES_CM.cpp59 if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + es1::MAX_TEXTURE_UNITS - 1) in ActiveTexture()
/external/mesa3d/src/mesa/main/
Dconfig.h134 #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_… macro
Dattrib.c126 GLbitfield Texture[MAX_TEXTURE_UNITS];
127 GLbitfield TexGen[MAX_TEXTURE_UNITS];
169 struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
175 struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
Dmtypes.h4995 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_context.h145 GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS];
Di915_context.h249 GLuint lodbias_ss2[MAX_TEXTURE_UNITS];
/external/mesa3d/src/mesa/drivers/common/
Dmeta.h151 GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
152 GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
Dmeta.c3296 GLfloat x, y, z, st[MAX_TEXTURE_UNITS][2]; in _mesa_meta_DrawTex()
/external/mesa3d/src/mesa/program/
Dprogram.c81 STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5)); in _mesa_init_program()
/external/mesa3d/docs/relnotes/
D7.11.1.rst207 - mesa: Allow sampling from units >= MAX_TEXTURE_UNITS in shaders.