Searched refs:Matrix4x4 (Results 1 – 8 of 8) sorted by relevance
/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | matrixop.h | 11 typedef float Matrix4x4[16]; typedef 15 extern void Matrix4x4_Multiply(Matrix4x4 result, 16 Matrix4x4 mat1, Matrix4x4 mat2); 19 extern void Matrix4x4_Copy(Matrix4x4 dst, Matrix4x4 src); 21 extern void Matrix4x4_LoadIdentity(Matrix4x4 mat); 24 extern void Matrix4x4_Scale(Matrix4x4 mat, 28 extern void Matrix4x4_Translate(Matrix4x4 mat, 32 extern void Matrix4x4_Rotate(Matrix4x4 mat, float angle, 36 extern void Matrix4x4_Frustum(Matrix4x4 mat, 41 extern void Matrix4x4_Perspective(Matrix4x4 mat, float fovy, float aspect, [all …]
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D | matrixop.c | 12 void Matrix4x4_Copy(Matrix4x4 dst, Matrix4x4 src) in Matrix4x4_Copy() 20 void Matrix4x4_Multiply(Matrix4x4 result, Matrix4x4 mat1, Matrix4x4 mat2) in Matrix4x4_Multiply() 22 Matrix4x4 tmp; in Matrix4x4_Multiply() 36 void Matrix4x4_LoadIdentity(Matrix4x4 mat) in Matrix4x4_LoadIdentity() 46 void Matrix4x4_Scale(Matrix4x4 mat, float sx, float sy, float sz) in Matrix4x4_Scale() 58 void Matrix4x4_Translate(Matrix4x4 mat, float tx, float ty, float tz) in Matrix4x4_Translate() 81 void Matrix4x4_Rotate(Matrix4x4 mat, float angle, in Matrix4x4_Rotate() 84 Matrix4x4 rot; in Matrix4x4_Rotate() 129 void Matrix4x4_Frustum(Matrix4x4 mat, in Matrix4x4_Frustum() 137 Matrix4x4 frust; in Matrix4x4_Frustum() [all …]
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D | shader.c | 23 Matrix4x4 sModelView; 24 Matrix4x4 sProjection; 87 static void computeNormalMatrix(Matrix4x4 m, Matrix3x3 normal) in computeNormalMatrix() 189 Matrix4x4 mvp; in bindShaderProgram()
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D | shader.h | 54 extern Matrix4x4 sModelView; 55 extern Matrix4x4 sProjection;
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D | demo.c | 801 Matrix4x4 tmp; in drawModels() 834 Matrix4x4 tmp; in drawModels() 865 Matrix4x4 m; in gluLookAt() 1023 Matrix4x4 tmp; in appRender()
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/external/llvm/test/Transforms/StraightLineStrengthReduce/AMDGPU/ |
D | pr23975.ll | 6 %struct.Matrix4x4 = type { [4 x [4 x float]] } 9 define fastcc void @Accelerator_Intersect(%struct.Matrix4x4 addrspace(1)* nocapture readonly %leafT… 13 …%arrayidx114 = getelementptr inbounds %struct.Matrix4x4, %struct.Matrix4x4 addrspace(1)* %leafTran… 14 …%tmp1 = getelementptr %struct.Matrix4x4, %struct.Matrix4x4 addrspace(1)* %leafTransformations, i64… 15 ; CHECK: %tmp1 = getelementptr %struct.Matrix4x4, %struct.Matrix4x4 addrspace(1)* %leafTransformati…
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/external/llvm-project/llvm/test/Transforms/StraightLineStrengthReduce/AMDGPU/ |
D | pr23975.ll | 7 %struct.Matrix4x4 = type { [4 x [4 x float]] } 10 define fastcc void @Accelerator_Intersect(%struct.Matrix4x4 addrspace(1)* nocapture readonly %leafT… 14 …%arrayidx114 = getelementptr inbounds %struct.Matrix4x4, %struct.Matrix4x4 addrspace(1)* %leafTran… 15 …%tmp1 = getelementptr %struct.Matrix4x4, %struct.Matrix4x4 addrspace(1)* %leafTransformations, i64… 16 ; CHECK: %tmp1 = getelementptr %struct.Matrix4x4, %struct.Matrix4x4 addrspace(1)* %leafTransformati…
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/external/skia/modules/canvaskit/npm_build/types/ |
D | index.d.ts | 1430 findMarkedCTM(marker: string): Matrix4x4 | null; 1436 getLocalToDevice(): Matrix4x4; 2943 invert(matrix: Matrix4x4 | number[]): number[] | null; 2957 multiply(...matrices: Array<(Matrix4x4 | number[])>): number[]; 2963 mustInvert(matrix: Matrix4x4 | number[]): number[]; 2979 rc(matrix: Matrix4x4 | number[], row: number, col: number): number; 3025 transpose(matrix: Matrix4x4 | number[]): number[]; 3650 export type Matrix4x4 = Float32Array; alias 3702 export type InputMatrix = MallocObj | Matrix4x4 | Matrix3x3 | Matrix3x2 | DOMMatrix | number[];
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