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Searched refs:ModeA (Results 1 – 10 of 10) sorted by relevance

/external/llvm-project/llvm/test/TableGen/
DHwModeEncodeDecode.td16 def ModeA : HwMode<"+a">;
43 [ModeA, ModeB], [fooTypeEncA,
/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp103 GLuint ModeA:4; member
296 key->unit[i].ModeA = comb->ModeA; in make_state_key()
630 else if (need_saturate(key->unit[unit].ModeA)) in emit_texenv()
641 if (key->unit[unit].ModeRGB == key->unit[unit].ModeA && in emit_texenv()
679 key->unit[unit].ModeA, in emit_texenv()
Dtexstate.c132 printf(" GL_COMBINE_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.ModeA)); in _mesa_print_texunit_state()
281 state->ModeA = (state->SourceA[0] != GL_PREVIOUS) in calculate_derived_texenv()
488 packed->ModeA = tex_combine_translate_mode(texUnit->EnvMode, state->ModeA); in pack_tex_combine()
576 switch (combine->ModeA) { in update_tex_combine()
Dtexenv.c159 if (texUnit->Combine.ModeA == mode) in set_combiner_mode()
162 texUnit->Combine.ModeA = mode; in set_combiner_mode()
647 return texUnit->Combine.ModeA; in get_texenvi()
Dmtypes.h1037 GLenum16 ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */ member
1121 uint32_t ModeA:4; /**< Effective mode for RGB as 4 bits */ member
Dattrib.c858 unit->Combine.ModeA); in pop_texture_group()
/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_texblend.c280 switch (combine->ModeA) { in i830SetTexEnvCombine()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_texstate.c541 switch ( texUnit->_CurrentCombine->ModeA ) { in r200UpdateTextureEnv()
882 (ctx->Texture.FixedFuncUnit[i]._CurrentCombine->ModeA == GL_REPLACE) && in r200UpdateAllTexEnv()
/external/mesa3d/src/mesa/swrast/
Ds_texcombine.c445 switch (combine->ModeA) { in texture_combine()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_texstate.c448 switch ( texUnit->_CurrentCombine->ModeA ) { in radeonUpdateTextureEnv()