Searched refs:NINE_STATE_VS (Results 1 – 5 of 5) sorted by relevance
1155 (NINE_STATE_VS | \1211 …group |= prepare_vs(device, (group & NINE_STATE_VS) != 0); /* may set NINE_STATE_RASTERIZER and NI… in nine_update_state()1216 if (group & (NINE_STATE_COMMON | NINE_STATE_VS)) { in nine_update_state()1225 if (group & (NINE_STATE_VDECL | NINE_STATE_VS | NINE_STATE_STREAMFREQ)) in nine_update_state()1229 if (likely(group & (NINE_STATE_FREQUENT | NINE_STATE_VS | NINE_STATE_PS | NINE_STATE_SWVP))) { in nine_update_state()1236 … if ((group & (NINE_STATE_VS_CONST | NINE_STATE_VS | NINE_STATE_SWVP)) && context->programmable_vs) in nine_update_state()1599 context->changed.group |= NINE_STATE_VS; in CSMT_ITEM_NO_WAIT()1619 context->changed.group |= NINE_STATE_VS; in CSMT_ITEM_NO_WAIT()2044 if (src->changed.group & NINE_STATE_VS) in nine_context_apply_stateblock()
64 #define NINE_STATE_VS (1 << 6) macro
164 if (mask->changed.group & NINE_STATE_VS) in nine_state_copy_common()
2040 context->changed.group |= NINE_STATE_VS; in nine_ff_update()2141 context->changed.group |= NINE_STATE_VS; in nine_ff_prune_vs()
2427 NINE_STATE_VS | NINE_STATE_VS_CONST | in NineDevice9_CreateStateBlock()3333 state->changed.group |= NINE_STATE_VS; in NineDevice9_SetVertexShader()