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Searched refs:Rendering (Results 1 – 25 of 124) sorted by relevance

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/external/libabigail/tests/data/test-read-dwarf/
Dtest18-pr19037-libvtkRenderingLIC-6.1.so.abi453 …C/VTK-6.1.0/Rendering/LIC/vtkImageDataLIC2D.cxx' comp-dir-path='/tmp/legendre/spack-stage/spack-st…
811 …fault' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…
814 …fault' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…
817 …fault' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…
820 …fault' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…
823 …rC1Ev' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…
829 …lator' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…
836 …lator' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…
838 …'_arg' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…
843 …thmEv' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…
[all …]
/external/python/jinja/docs/
Dnativetypes.rst28 Rendering list syntax produces a list:
37 Rendering something that doesn't look like a Python literal produces a string:
46 Rendering a Python object produces that object as long as it is the only node:
/external/angle/extensions/
DEGL_ANGLE_flexible_surface_compatibility.txt68 (Rendering Contexts and Drawing Surfaces)
76 (Rendering Contexts and Drawing Surfaces)
94 (Creating On-Screen Rendering Surfaces)
102 (Creating Off-Screen Rendering Surfaces)
120 (Binding Off-Screen Rendering Surfaces To Client Buffers)
DANGLE_client_arrays.txt67 Rendering commands that draw more than 0 primitives using enabled vertex
73 Rendering commands that draw using index data when no buffer is bound to
DEGL_ANGLE_robust_resource_initialization.txt78 Add a new paragrah to section 3.5.1 "Creating On-Screen Rendering
79 Surfaces" and section 3.5.2 "Creating Off-Screen Rendering Surfaces":
/external/deqp/doc/testspecs/GLES3/
Dfunctional.primitive_bounding_box.txt29 - Rendering with and without tessellation and/or geometry stages
30 - Rendering with correct, too large, and too small bounding boxes
41 + Rendering with separate shader pipelines
42 + Rendering discardable geometry with fragment shaders that have
44 + Rendering discardable geometry with active transform feedback
53 bounding box and render a test pattern. Rendering results within the
/external/libabigail/tests/data/test-annotate/
Dtest18-pr19037-libvtkRenderingLIC-6.1.so.abi869 …C/VTK-6.1.0/Rendering/LIC/vtkImageDataLIC2D.cxx' comp-dir-path='/tmp/legendre/spack-stage/spack-st…
1413 …fault' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…
1418 …fault' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…
1422 …fault' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…
1426 …fault' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…
1430 …rC1Ev' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…
1439 …lator' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…
1450 …lator' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…
1454 …'_arg' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…
1461 …thmEv' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…
[all …]
/external/deqp/doc/testspecs/GLES31/
Dfunctional.blend_equation_advanced.txt26 + Rendering into default framebuffer
27 + Rendering into sRGB FBO
28 + Rendering into MSAA FBO
Dfunctional.texture_buffers.txt25 + Rendering
49 Rendering tests create a texture buffer object and render to the default
52 texture. Rendering using the texture buffer object simultaneously in different
Dfunctional.fbo.no_attachments.txt27 + Rendering
42 Rendering is verified to happen with occlusion queries. This rather limited
Dfunctional.shaders.multisample_interpolation.txt30 + Rendering to the default framebuffer, multi- and single sample
39 + Rendering to every supported render buffer sample count / format
40 + Rendering to every supported multisample texture sample count / format
Dfunctional.sample_shading.txt31 + Rendering to every supported render buffer sample count / format
32 + Rendering to every supported multisample texture sample count / format
Dfunctional.texture.border_clamp.txt27 + Rendering tests with all GLES31 texture formats.
30 + Rendering tests with border value exceeding the representable range of
/external/deqp/doc/testspecs/GL3/
Dfunctional.texture_buffers.txt25 + Rendering
46 Rendering tests create a texture buffer object and render to the default
49 texture. Rendering using the texture buffer object simultaneously in different
/external/lottie/.github/ISSUE_TEMPLATE/
Dnon-rendering-bug.md2 name: Non-Rendering Bug
5 labels: Non-Rendering Bug
Drendering-bug.md2 name: Rendering Bug
5 labels: Rendering bug
/external/libdrm/man/
Ddrm.7.rst6 Direct Rendering Manager
11 :Manual group: Direct Rendering Manager
21 The *Direct Rendering Manager* (DRM) is a framework to manage *Graphics
DdrmAvailable.3.rst11 :Manual group: Direct Rendering Manager
/external/mesa3d/docs/_extra/specs/
DMESA_multithread_makecurrent.spec66 Replace the following sentence from section 2.2 Rendering Contexts:
78 Replace the following sentence from section 3.3.7 Rendering Contexts:
85 Replace the following sentence from section 3.5 Rendering Contexts:
/external/skia/site/docs/dev/testing/
Dtests.md7 - [Rendering Tests](#gm)
53 ## Writing a Rendering Test
/external/skqp/site/dev/testing/
Dtests.md5 + [Rendering Tests](#gm)
51 Writing a Rendering Test
/external/webrtc/test/scenario/
Dscenario_config.h166 struct Rendering { struct
213 struct Rendering { struct
/external/mesa3d/docs/
DARB_color_buffer_float.txt2 - Rendering to multiple render targets, some fixed-point, some floating-point, with FIXED_ONLY frag…
/external/mesa3d/docs/relnotes/
D6.5.rst77 - Rendering to depth textures will not work. Rendering to
/external/deqp/doc/testspecs/GLES2/
Dfunctional.vertex_arrays.single_attribute.txt25 + Rendering with different strides from buffer and user pointer.
46 Rendering uses simple shader that takes first two components and adds

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