Searched refs:Rendering (Results 1 – 25 of 124) sorted by relevance
12345
453 …C/VTK-6.1.0/Rendering/LIC/vtkImageDataLIC2D.cxx' comp-dir-path='/tmp/legendre/spack-stage/spack-st…811 …fault' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…814 …fault' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…817 …fault' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…820 …fault' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…823 …rC1Ev' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…829 …lator' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…836 …lator' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…838 …'_arg' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…843 …thmEv' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…[all …]
28 Rendering list syntax produces a list:37 Rendering something that doesn't look like a Python literal produces a string:46 Rendering a Python object produces that object as long as it is the only node:
68 (Rendering Contexts and Drawing Surfaces)76 (Rendering Contexts and Drawing Surfaces)94 (Creating On-Screen Rendering Surfaces)102 (Creating Off-Screen Rendering Surfaces)120 (Binding Off-Screen Rendering Surfaces To Client Buffers)
67 Rendering commands that draw more than 0 primitives using enabled vertex73 Rendering commands that draw using index data when no buffer is bound to
78 Add a new paragrah to section 3.5.1 "Creating On-Screen Rendering79 Surfaces" and section 3.5.2 "Creating Off-Screen Rendering Surfaces":
29 - Rendering with and without tessellation and/or geometry stages30 - Rendering with correct, too large, and too small bounding boxes41 + Rendering with separate shader pipelines42 + Rendering discardable geometry with fragment shaders that have44 + Rendering discardable geometry with active transform feedback53 bounding box and render a test pattern. Rendering results within the
869 …C/VTK-6.1.0/Rendering/LIC/vtkImageDataLIC2D.cxx' comp-dir-path='/tmp/legendre/spack-stage/spack-st…1413 …fault' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…1418 …fault' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…1422 …fault' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…1426 …fault' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…1430 …rC1Ev' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…1439 …lator' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…1450 …lator' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…1454 …'_arg' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…1461 …thmEv' filepath='/tmp/legendre/spack-stage/spack-stage-R_crTC/VTK-6.1.0/Rendering/LIC/vtkImageData…[all …]
26 + Rendering into default framebuffer27 + Rendering into sRGB FBO28 + Rendering into MSAA FBO
25 + Rendering49 Rendering tests create a texture buffer object and render to the default52 texture. Rendering using the texture buffer object simultaneously in different
27 + Rendering42 Rendering is verified to happen with occlusion queries. This rather limited
30 + Rendering to the default framebuffer, multi- and single sample39 + Rendering to every supported render buffer sample count / format40 + Rendering to every supported multisample texture sample count / format
31 + Rendering to every supported render buffer sample count / format32 + Rendering to every supported multisample texture sample count / format
27 + Rendering tests with all GLES31 texture formats.30 + Rendering tests with border value exceeding the representable range of
25 + Rendering46 Rendering tests create a texture buffer object and render to the default49 texture. Rendering using the texture buffer object simultaneously in different
2 name: Non-Rendering Bug5 labels: Non-Rendering Bug
2 name: Rendering Bug5 labels: Rendering bug
6 Direct Rendering Manager11 :Manual group: Direct Rendering Manager21 The *Direct Rendering Manager* (DRM) is a framework to manage *Graphics
11 :Manual group: Direct Rendering Manager
66 Replace the following sentence from section 2.2 Rendering Contexts:78 Replace the following sentence from section 3.3.7 Rendering Contexts:85 Replace the following sentence from section 3.5 Rendering Contexts:
7 - [Rendering Tests](#gm)53 ## Writing a Rendering Test
5 + [Rendering Tests](#gm)51 Writing a Rendering Test
166 struct Rendering { struct213 struct Rendering { struct
2 - Rendering to multiple render targets, some fixed-point, some floating-point, with FIXED_ONLY frag…
77 - Rendering to depth textures will not work. Rendering to
25 + Rendering with different strides from buffer and user pointer.46 Rendering uses simple shader that takes first two components and adds