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Searched refs:SHADERTYPE_FRAGMENT (Results 1 – 25 of 110) sorted by relevance

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/external/deqp/modules/gles3/stress/
Des3sLongRunningShaderTests.cpp327 …{ "short_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, nu… in init()
329 …{ "short_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC,… in init()
331 …{ "short_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNA… in init()
334 …{ "medium_static_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_ST… in init()
336 …{ "medium_uniform_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_UNIFO… in init()
339 …{ "medium_dynamic_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAM… in init()
341 …{ "medium_dynamic_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_D… in init()
343 …{ "medium_dynamic_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTY… in init()
346 …{ "long_static_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE… in init()
348 …{ "long_uniform_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYP… in init()
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Des3sLongShaderTests.cpp84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in getConstShaderSource()
214 …SERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAGMENT); in LongShaderGenerator()
233 if (m_spec.shaderType == glu::SHADERTYPE_FRAGMENT) in generateSource()
374 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in LongShaderCompileStressCase()
389 …ype otherShader = (m_shaderType == glu::SHADERTYPE_VERTEX) ? glu::SHADERTYPE_FRAGMENT : glu::SHAD… in iterate()
456 …:ShaderType shaderType = (shaderTypeInt == 0) ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT; in init()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderDirectiveTests.cpp199 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in blend_equation_advanced()
229 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in sample_variables()
259 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in shader_image_atomic()
290 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in shader_multisample_interpolation()
305 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in shader_multisample_interpolation()
330 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in texture_storage_multisample_2d_array()
371 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in gpu_shader_5()
384 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in gpu_shader_5()
399 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in gpu_shader_5()
419 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in shader_io_blocks()
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Des31fNegativeShaderFramebufferFetchTests.cpp144 verifyProgramError(ctx, program, PROGRAM_ERROR_LINK, glu::SHADERTYPE_FRAGMENT); in last_frag_data_not_defined()
171 verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_FRAGMENT); in last_frag_data_readonly()
197 verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_FRAGMENT); in invalid_inout_version()
229 verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_FRAGMENT); in invalid_redeclaration_inout()
Des31fNegativeSampleVariablesTests.cpp132 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, shader.str(), EXPECT_RESULT_FAIL); in write_to_read_only_types()
272 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, shader.str(), EXPECT_RESULT_FAIL); in index_outside_sample_mask_range()
309 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, shader.str(), EXPECT_RESULT_FAIL); in access_built_in_types_without_extension()
351 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, shader.str(), EXPECT_RESULT_FAIL); in redeclare_built_in_types()
Des31fLayoutBindingTests.cpp74 SHADERTYPE_FRAGMENT, enumerator
119 case SHADERTYPE_FRAGMENT: in generateVertexShader()
147 case SHADERTYPE_FRAGMENT: in generateFragmentShader()
202 case SHADERTYPE_FRAGMENT: in generateTessControlShader()
246 case SHADERTYPE_FRAGMENT: in generateTessEvaluationShader()
418 case SHADERTYPE_FRAGMENT: in init()
458 …if ( ((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_ALL)) && (maxFragmentUn… in init()
826 case SHADERTYPE_FRAGMENT: in init()
880 …if (((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_ALL)) && (maxFragmentUni… in init()
936 || !(m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk) in iterate()
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Des31fBuiltinPrecisionTests.cpp57 shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT); in createBuiltinPrecisionTests()
Des31fProgramInterfaceDefinitionUtil.cpp257 case glu::SHADERTYPE_FRAGMENT: in getShaderTypeDeclarations()
1254 DE_ASSERT(shader->getType() == glu::SHADERTYPE_FRAGMENT); in getFragmentOutputMaxLocation()
1419 else if (shaderType == glu::SHADERTYPE_FRAGMENT && resources.empty()) in getProgramInterfaceResourceList()
1437 else if (shaderType == glu::SHADERTYPE_FRAGMENT && resources.empty()) in getProgramInterfaceResourceList()
1606 case glu::SHADERTYPE_FRAGMENT: in generateProgramInterfaceProgramSources()
1689 if (shader->getType() == glu::SHADERTYPE_FRAGMENT) in generateProgramInterfaceProgramSources()
1773 case glu::SHADERTYPE_FRAGMENT: in getShaderResourceUsage()
1869 …case glu::SHADERTYPE_FRAGMENT: retVal.numCombinedFragmentUniformComponents += getNumComponent… in getCombinedProgramResourceUsage()
1885 else if (shader->getType() == glu::SHADERTYPE_FRAGMENT) in getCombinedProgramResourceUsage()
1903 if (shader->getType() == glu::SHADERTYPE_FRAGMENT) in getCombinedProgramResourceUsage()
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp81 case glu::SHADERTYPE_FRAGMENT: in getSimpleShaderSource()
196 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in next()
311 …ertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); in logVertexFragmentProgram()
406 const char* fragSource = getSimpleShaderSource(glu::SHADERTYPE_FRAGMENT); in compileShaders()
553 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) str += " gl_FragColor = vec4(variable);\n"; in generateSecondSource()
638 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ShaderSourceSplitCase()
657 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) str += " gl_FragColor = vec4(variable);\n"; in generateFullSource()
704 …upportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADE… in buildProgram()
780 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ProgramStateCase()
788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); in buildProgram()
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/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp98 case glu::SHADERTYPE_FRAGMENT: in getSimpleShaderSource()
241 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in next()
251 if (shaderType == glu::SHADERTYPE_FRAGMENT) in next()
365 …ertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); in logVertexFragmentProgram()
460 const char* fragSource = getSimpleShaderSource(glu::SHADERTYPE_FRAGMENT); in compileShaders()
602 if (m_shaderType == glu::SHADERTYPE_FRAGMENT) in generateSecondSource()
610 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) out << " o_fragColor = vec4(variable);\n"; in generateSecondSource()
695 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ShaderSourceSplitCase()
709 if (m_shaderType == glu::SHADERTYPE_FRAGMENT) in generateFullSource()
717 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) out << " o_fragColor = vec4(variable);\n"; in generateFullSource()
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Des3fShaderPackingFunctionTests.cpp730 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_LOWP)); in init()
732 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_MEDIUMP)); in init()
734 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_HIGHP)); in init()
737 addChild(new UnpackSnorm2x16Case(m_context, glu::SHADERTYPE_FRAGMENT)); in init()
740 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_LOWP)); in init()
742 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_MEDIUMP)); in init()
744 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_HIGHP)); in init()
747 addChild(new UnpackUnorm2x16Case(m_context, glu::SHADERTYPE_FRAGMENT)); in init()
750 addChild(new PackHalf2x16Case (m_context, glu::SHADERTYPE_FRAGMENT)); in init()
753 addChild(new UnpackHalf2x16Case (m_context, glu::SHADERTYPE_FRAGMENT)); in init()
Des3fBuiltinPrecisionTests.cpp47 shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT); in createBuiltinPrecisionTests()
/external/deqp/external/openglcts/modules/gl/
Dgl4cPostDepthCoverageTests.cpp154 << "Fragment: " << program1.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
168 << "Fragment: " << program2.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
181 << "Fragment: " << program3.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
194 << "Fragment: " << program4.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
367 << "Fragment: " << program1a.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
380 << "Fragment: " << program1b.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
393 << "Fragment: " << program2.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
Dgl4cShaderBallotTests.cpp70 m_shaders[glu::SHADERTYPE_FRAGMENT].push_back("#version 450 core\n"); in ShaderPipeline()
71 …m_shaders[glu::SHADERTYPE_FRAGMENT].push_back(m_testedShader == glu::SHADERTYPE_FRAGMENT ? testedH… in ShaderPipeline()
72 m_shaders[glu::SHADERTYPE_FRAGMENT].push_back("in highp vec4 gsColor;\n" in ShaderPipeline()
77 m_shaders[glu::SHADERTYPE_FRAGMENT].push_back( in ShaderPipeline()
78 m_testedShader == glu::SHADERTYPE_FRAGMENT ? testedContentPart : " outColor = gsColor;\n"); in ShaderPipeline()
79 m_shaders[glu::SHADERTYPE_FRAGMENT].push_back(" fsColor = outColor;\n" in ShaderPipeline()
273 sources.sources[glu::SHADERTYPE_FRAGMENT].push_back(fs); in executeComputeShader()
/external/deqp/external/openglcts/modules/common/
DglcShaderNegativeTests.cpp103 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; in iterate()
183 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; in iterate()
260 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; in iterate()
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateVPTests.cpp125 …ViewportStateBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in ViewportParamTestInstance()
172 …ViewportStateBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in ScissorParamTestInstance()
223 …DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in ViewportArrayTestInstance()
370 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
DvktDynamicStateCBTests.cpp51 …DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in BlendConstantsTestInstance()
169 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
DvktDynamicStateGeneralTests.cpp60 …DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in StateSwitchTestInstance()
152 …DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in BindOrderTestInstance()
250 …DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in StatePersistenceTestInstance()
395 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
DvktDynamicStateRSTests.cpp365 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in DepthBiasParamTestInstance()
467 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in DepthBiasClampParamTestInstance()
560 …DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in LineWidthParamTestInstance()
667 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawSimpleTest.cpp64 …t, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHADERTYPE_FRAGMENT], testSpec.… in SimpleDraw()
307 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; in init()
317 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; in init()
DvktDrawShaderDrawParametersTests.cpp105 …t, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHADERTYPE_FRAGMENT], testSpec.… in DrawTest()
377 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; in init()
391 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; in init()
407 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; in init()
DvktDrawIndexedTest.cpp72 …t, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHADERTYPE_FRAGMENT], testSpec.… in DrawIndexed()
335 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; in init()
345 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderClockTests.cpp237 glu::SHADERTYPE_FRAGMENT, in addShaderClockTests()
254 : (stages[i] == glu::SHADERTYPE_FRAGMENT) ? ("fragment") in addShaderClockTests()
/external/deqp/external/vulkancts/modules/vulkan/conditional_rendering/
DvktConditionalClearAttachmentTests.cpp71 …t, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHADERTYPE_FRAGMENT], vk::VK_PR… in ConditionalClearAttachmentTest()
244 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
/external/deqp/framework/opengl/
DgluShaderProgram.hpp287 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {} in FragmentSource()
417 …entBinary (const ShaderBinaryDataType binary_) : ShaderBinary(binary_, glu::SHADERTYPE_FRAGMENT) {} in FragmentBinary()
465 sources.sources[SHADERTYPE_FRAGMENT].push_back(fragmentSrc); in makeVtxFragSources()

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