Searched refs:SPAN_Z (Results 1 – 11 of 11) sorted by relevance
104 span.interpMask = SPAN_Z | SPAN_RGBA; in sprite_point()276 span.interpMask = SPAN_Z | SPAN_RGBA; in smooth_point()384 span.interpMask = SPAN_Z | SPAN_RGBA; in large_point()466 span->arrayMask = SPAN_XY | SPAN_Z; in pixel_point()
280 span->interpMask &= ~SPAN_Z; in _swrast_exec_fragment_program()281 span->arrayMask |= SPAN_Z; in _swrast_exec_fragment_program()
200 zoomed.interpMask = span->interpMask & ~SPAN_Z; in zoom_span()201 zoomed.arrayMask |= SPAN_Z; in zoom_span()202 assert(span->arrayMask & SPAN_Z); in zoom_span()
52 #define SPAN_Z 0x02 /**< interpMask and arrayMask */ macro
82 span->interpMask |= SPAN_Z; in _swrast_span_default_attribs()389 assert(!(span->arrayMask & SPAN_Z)); in _swrast_span_interpolate_z()408 span->interpMask &= ~SPAN_Z; in _swrast_span_interpolate_z()409 span->arrayMask |= SPAN_Z; in _swrast_span_interpolate_z()999 if (!(span->arrayMask & SPAN_Z)) in shade_texture_span()1219 if (!(span->arrayMask & SPAN_Z)) in _swrast_write_rgba_span()1235 assert(span->arrayMask & SPAN_Z); in _swrast_write_rgba_span()
245 interpFlags |= SPAN_Z; in NAME()
136 line.span.arrayMask |= SPAN_Z; in NAME()
120 span.arrayMask |= SPAN_Z;
252 span.arrayMask = SPAN_Z; in copy_depth_pixels()
325 span.arrayMask = SPAN_Z; in draw_depth_pixels()
340 span.interpMask |= SPAN_Z; in NAME()