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/external/deqp/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationWin32KeyedMutexTests.cpp859 D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = { }; in DX11Operation() local
860 SRVDesc.Format = getDxgiFormat(m_resourceDesc.imageFormat); in DX11Operation()
861 SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; in DX11Operation()
862 SRVDesc.Texture2D.MipLevels = 1; in DX11Operation()
864 hr = m_pDevice->CreateShaderResourceView(m_pTexture[BUFFER_VK_WRITE], &SRVDesc, &m_pTextureRV); in DX11Operation()