Searched refs:ST_CALLOC_STRUCT (Results 1 – 11 of 11) sorted by relevance
139 #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T)) macro
45 struct st_memory_object *st_obj = ST_CALLOC_STRUCT(st_memory_object); in st_memoryobj_alloc()
188 struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage); in draw_glfeedback_stage()261 struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage); in draw_glselect_stage()
44 struct st_semaphore_object *st_obj = ST_CALLOC_STRUCT(st_semaphore_object); in st_semaphoreobj_alloc()
188 struct rastpos_stage *rs = ST_CALLOC_STRUCT(rastpos_stage); in new_draw_rastpos_stage()
306 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer); in st_new_renderbuffer()327 strb = ST_CALLOC_STRUCT(st_renderbuffer); in st_new_renderbuffer_fb()
54 struct st_query_object *stq = ST_CALLOC_STRUCT(st_query_object); in st_NewQueryObject()
154 struct st_perf_monitor_object *stq = ST_CALLOC_STRUCT(st_perf_monitor_object); in st_NewPerfMonitor()
62 struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object); in st_bufferobj_alloc()
139 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image); in st_NewTextureImage()156 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object); in st_NewTextureObject()296 stImage->compressed_data = ST_CALLOC_STRUCT(st_compressed_data); in compressed_tex_fallback_allocate()
578 struct st_context *st = ST_CALLOC_STRUCT( st_context); in st_create_context_priv()