Searched refs:SetFloatUniformMatrix (Results 1 – 1 of 1) sorted by relevance
/external/angle/src/libANGLE/renderer/ |
D | renderer_utils.cpp | 190 void SetFloatUniformMatrix(unsigned int arrayElementOffset, in SetFloatUniformMatrix() function 689 template void SetFloatUniformMatrix##api<cols, rows>::Run( \ 709 template void SetFloatUniformMatrix##api<cols, 4>::Run(unsigned int, unsigned int, GLsizei, \ 730 template void SetFloatUniformMatrix##api<4, rows>::Run(unsigned int, unsigned int, GLsizei, \ 770 SetFloatUniformMatrix<false, cols, 4, true, cols, 4>(arrayElementOffset, elementCount, in Run() 787 SetFloatUniformMatrix<true, cols, rows, true, cols, 4>(arrayElementOffset, elementCount, in Run() 792 SetFloatUniformMatrix<false, cols, rows, true, cols, 4>(arrayElementOffset, elementCount, in Run() 817 SetFloatUniformMatrix<true, 4, rows, false, 4, rows>(arrayElementOffset, elementCount, in Run() 835 SetFloatUniformMatrix<false, cols, rows, false, 4, rows>(arrayElementOffset, elementCount, in Run() 840 SetFloatUniformMatrix<true, cols, rows, false, 4, rows>(arrayElementOffset, elementCount, in Run()
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