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Searched refs:ShaderGL (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp150 ShaderGL::ShaderGL(const gl::ShaderState &data, in ShaderGL() function in rx::ShaderGL
161 ShaderGL::~ShaderGL() in ~ShaderGL()
166 void ShaderGL::destroy() in destroy()
172 void ShaderGL::compileAndCheckShader(const char *source) in compileAndCheckShader()
178 void ShaderGL::compileShader(const char *source) in compileShader()
185 void ShaderGL::checkShader() in checkShader()
215 bool ShaderGL::peekCompletion() in peekCompletion()
223 bool ShaderGL::compileAndCheckShaderInWorker(const char *source) in compileAndCheckShaderInWorker()
241 std::shared_ptr<WaitableCompileEvent> ShaderGL::compile(const gl::Context *context, in compile()
443 std::string ShaderGL::getDebugInfo() const in getDebugInfo()
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DShaderGL.h19 class ShaderGL : public ShaderImpl
22 ShaderGL(const gl::ShaderState &state,
26 ~ShaderGL() override;
DProgramGL.cpp233 const ShaderGL *computeShaderGL = in link()
234 GetImplAs<ShaderGL>(mState.getAttachedShader(gl::ShaderType::Compute)); in link()
277 const ShaderGL *shaderGL = in link()
278 rx::SafeGetImplAs<ShaderGL, gl::Shader>(mState.getAttachedShader(shaderType)); in link()
442 const ShaderGL *computeShaderGL = in link()
443 GetImplAs<ShaderGL>(mState.getAttachedShader(gl::ShaderType::Compute)); in link()
451 const ShaderGL *shaderGL = in link()
452 rx::SafeGetImplAs<ShaderGL>(mState.getAttachedShader(shaderType)); in link()
DBUILD.gn58 "ShaderGL.cpp",
59 "ShaderGL.h",
DContextGL.cpp64 return new ShaderGL(data, shader, mRenderer->getMultiviewImplementationType(), mRenderer); in createShader()