Searched refs:ShaderState (Results 1 – 25 of 28) sorted by relevance
12
51 ShaderImpl(const gl::ShaderState &state) : mState(state) {} in ShaderImpl()62 const gl::ShaderState &getState() const { return mState; } in getState()70 const gl::ShaderState &mState;
62 virtual ShaderImpl *createShader(const gl::ShaderState &data) = 0;
59 class ShaderState final : angle::NonCopyable62 ShaderState(ShaderType shaderType);63 ~ShaderState();240 const ShaderState &getState() const { return mState; } in getState()261 ShaderState mState;
123 ShaderState::ShaderState(ShaderType shaderType) in ShaderState() function in gl::ShaderState134 ShaderState::~ShaderState() {} in ~ShaderState()
28 ShaderImpl *createShader(const gl::ShaderState &data) override { return nullptr; } in createShader()86 MOCK_METHOD1(createShader, ShaderImpl *(const gl::ShaderState &));
21 ShaderNULL(const gl::ShaderState &data);
18 ShaderNULL::ShaderNULL(const gl::ShaderState &data) : ShaderImpl(data) {} in ShaderNULL()
195 ShaderImpl *createShader(const gl::ShaderState &data) override;
392 ShaderImpl *ContextNULL::createShader(const gl::ShaderState &data) in createShader()
21 ShaderVk(const gl::ShaderState &state);
20 ShaderVk::ShaderVk(const gl::ShaderState &state) : ShaderImpl(state) {} in ShaderVk()
271 ShaderImpl *createShader(const gl::ShaderState &state) override;
22 ShaderMtl(const gl::ShaderState &state);
23 ShaderMtl::ShaderMtl(const gl::ShaderState &state) : ShaderImpl(state) {}
205 ShaderImpl *createShader(const gl::ShaderState &state) override;
22 ShaderGL(const gl::ShaderState &state,
150 ShaderGL::ShaderGL(const gl::ShaderState &data, in ShaderGL()
53 ShaderImpl *createShader(const gl::ShaderState &data) override;
59 ShaderImpl *ContextGL::createShader(const gl::ShaderState &data) in createShader()
36 ShaderD3D(const gl::ShaderState &state,
90 ShaderD3D::ShaderD3D(const gl::ShaderState &state, in ShaderD3D()
31 ShaderImpl *createShader(const gl::ShaderState &data) override;
53 ShaderImpl *Context9::createShader(const gl::ShaderState &data) in createShader()
32 ShaderImpl *createShader(const gl::ShaderState &data) override;
145 ShaderImpl *Context11::createShader(const gl::ShaderState &data) in createShader()