Home
last modified time | relevance | path

Searched refs:ShaderVector (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.h305 gl::ShaderVector<uint32_t> mDynamicUniformDescriptorOffsets;
Dvk_cache_utils.cpp3705 gl::ShaderVector<VkPushConstantRange> pushConstantRanges; in getPipelineLayout()
/external/angle/src/libANGLE/
Dangletypes.h816 using ShaderVector = angle::FixedVector<T, static_cast<size_t>(ShaderType::EnumCount)>; variable