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Searched refs:TCL_FALLBACK (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_tcl.h62 #define TCL_FALLBACK( ctx, bit, mode ) radeonTclFallback( ctx, bit, mode ) macro
Dradeon_context.c342 TCL_FALLBACK(&rmesa->radeon.glCtx, RADEON_TCL_FALLBACK_TCL_DISABLE, 1); in r100CreateContext()
Dradeon_state.c543 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_UNFILLED, unfilled); in radeonPolygonMode()
620 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_FOGCOORDSPEC, flag); in radeonUpdateSpecular()
721 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_LIGHT_TWOSIDE, fallback ); in check_twoside_fallback()
2073 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_MATERIAL, GL_TRUE ); in radeonWrapRunPipeline()
2081 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_MATERIAL, GL_FALSE ); in radeonWrapRunPipeline()
Dradeon_swtcl.c805 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_RASTER, GL_TRUE ); in radeonFallback()
827 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_RASTER, GL_FALSE ); in radeonFallback()
Dradeon_texstate.c682 TCL_FALLBACK( &rmesa->radeon.glCtx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE); in disable_tex_obj_state()
1018 TCL_FALLBACK( ctx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), fallback); in radeon_validate_texture()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_tcl.h62 #define TCL_FALLBACK( ctx, bit, mode ) r200TclFallback( ctx, bit, mode ) macro
Dr200_swtcl.c697 TCL_FALLBACK( ctx, R200_TCL_FALLBACK_RASTER, GL_TRUE ); in r200Fallback()
720 TCL_FALLBACK( ctx, R200_TCL_FALLBACK_RASTER, GL_FALSE ); in r200Fallback()
769 TCL_FALLBACK( ctx, R200_TCL_FALLBACK_BITMAP, 1 ); in r200PointsBitmap()
912 TCL_FALLBACK( ctx, R200_TCL_FALLBACK_BITMAP, 0 ); in r200PointsBitmap()
Dr200_context.c394 TCL_FALLBACK(&rmesa->radeon.glCtx, R200_TCL_FALLBACK_TCL_DISABLE, 1); in r200CreateContext()
Dr200_state.c743 TCL_FALLBACK( ctx, R200_TCL_FALLBACK_UNFILLED, unfilled); in r200PolygonMode()
2251 else TCL_FALLBACK(ctx, R200_TCL_FALLBACK_VERTEX_PROGRAM, 0); in r200ValidateState()
2315 TCL_FALLBACK( ctx, R200_TCL_FALLBACK_MATERIAL, GL_TRUE ); in r200WrapRunPipeline()
2323 TCL_FALLBACK( ctx, R200_TCL_FALLBACK_MATERIAL, GL_FALSE ); in r200WrapRunPipeline()
Dr200_texstate.c953 TCL_FALLBACK( &rmesa->radeon.glCtx, (R200_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE); in disable_tex_obj_state()
1438 TCL_FALLBACK( ctx, (R200_TCL_FALLBACK_TEXGEN_0<<unit), fallback); in r200_validate_texture()
Dr200_vertprog.c1118 TCL_FALLBACK(ctx, R200_TCL_FALLBACK_VERTEX_PROGRAM, fallback); in r200SetupVertexProg()