Searched refs:TRACE_EVENT0_ALWAYS (Results 1 – 3 of 3) sorted by relevance
67 #define TRACE_EVENT0_ALWAYS(cg, n) TRACE_EMPTY macro146 #define TRACE_EVENT0_ALWAYS(category_group, name) \ macro203 #define TRACE_EVENT0_ALWAYS(category_group, name) \ macro
54 TRACE_EVENT0_ALWAYS("skia.shaders", "shader_compile"); in CreateProgram()261 TRACE_EVENT0_ALWAYS("skia.shaders", "cache_hit"); in finalize()323 TRACE_EVENT0_ALWAYS("skia.shaders", "cache_miss"); in finalize()441 TRACE_EVENT0_ALWAYS("skia.shaders", "driver_link_program"); in finalize()
60 TRACE_EVENT0_ALWAYS("skia.shaders", "driver_compile_shader"); in GrGLCompileAndAttachShader()