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Searched refs:TexCoord0 (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp214 setVertexAttrib(sw::TexCoord0 + i, 0.0f, 0.0f, 0.0f, 1.0f); in Context()
1196 params[i] = mState.vertexAttribute[sw::TexCoord0].mCurrentValue[i]; in getFloatv()
1404 …case GL_TEXTURE_COORD_ARRAY_SIZE: *params = mState.vertexAttribute[sw::TexCoord0 + mSta… in getIntegerv()
1405 …case GL_TEXTURE_COORD_ARRAY_TYPE: *params = mState.vertexAttribute[sw::TexCoord0 + mSta… in getIntegerv()
1406 …case GL_TEXTURE_COORD_ARRAY_STRIDE: *params = mState.vertexAttribute[sw::TexCoord0 + mSta… in getIntegerv()
1407 …case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: *params = mState.vertexAttribute[sw::TexCoord0 + mSta… in getIntegerv()
1423 …case GL_TEXTURE_COORD_ARRAY_POINTER: *params = mState.vertexAttribute[sw::TexCoord0 + mState.acti… in getPointerv()
2839 VertexAttribute oldTexCoord0Attribute = mState.vertexAttribute[sw::TexCoord0]; in drawTexture()
2860 mState.vertexAttribute[sw::TexCoord0] = oldTexCoord0Attribute; in drawTexture()
3416 mState.vertexAttribute[sw::TexCoord0 + clientTexture].mArrayEnabled = enable; in setTextureCoordArrayEnabled()
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DlibGLES_CM.cpp1255 …case GL_TEXTURE_COORD_ARRAY: context->setVertexAttribArrayEnabled(sw::TexCoord0 + (texture - GL_T… in DisableClientState()
1392 …case GL_TEXTURE_COORD_ARRAY: context->setVertexAttribArrayEnabled(sw::TexCoord0 + (texture - GL_T… in EnableClientState()
3045 context->setVertexAttrib(sw::TexCoord0 + (target - GL_TEXTURE0), s, t, r, q); in MultiTexCoord4f()
3648 VertexAttribPointer(sw::TexCoord0 + (texture - GL_TEXTURE0), size, type, false, stride, pointer); in TexCoordPointer()
/external/swiftshader/src/Shader/
DVertexPipeline.cpp554 Vector4f &&varying = v[TexCoord0 + i]; in processTextureCoordinate()
564 Vector4f &&varying = v[TexCoord0 + i]; in processTextureCoordinate()
571 if(state.input[TexCoord0 + i]) in processTextureCoordinate()
573 switch(state.input[TexCoord0 + i].count) in processTextureCoordinate()
DVertexProgram.cpp678 o[T0 + i].x = v[TexCoord0 + i].x; in passThrough()
679 o[T0 + i].y = v[TexCoord0 + i].y; in passThrough()
680 o[T0 + i].z = v[TexCoord0 + i].z; in passThrough()
681 o[T0 + i].w = v[TexCoord0 + i].w; in passThrough()
/external/swiftshader/src/Renderer/
DContext.hpp45 TexCoord0 = 7, enumerator
DContext.cpp576 …hasTexture = hasTexture || (component < input[TexCoord0 + textureStage[coordinate].texCoordIndex].… in texCoordActive()
DVertexProcessor.cpp1076 if(context->input[TexCoord0 + i]) in update()