Searched refs:TexEnabled (Results 1 – 2 of 2) sorted by relevance
151 GLbitfield TexEnabled[MAX_TEXTURE_UNITS]; member
657 save->TexEnabled[u] = ctx->Texture.FixedFuncUnit[u].Enabled; in _mesa_meta_begin()1089 if (ctx->Texture.FixedFuncUnit[u].Enabled != save->TexEnabled[u]) { in _mesa_meta_end()1091 ctx->Texture.FixedFuncUnit[u].Enabled = save->TexEnabled[u]; in _mesa_meta_end()