Searched refs:TexHeight (Results 1 – 3 of 3) sorted by relevance
60 const SkScalar TexHeight = 100.0f; variable142 SkScalar texHeight = fTexScale * TexHeight; in onDrawContent()
1442 TexWidth = TexHeight = 0; in ImFontAtlas()1516 if (out_height) *out_height = TexHeight; in GetTexDataAsAlpha8()1530 … TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)TexWidth * (size_t)TexHeight * 4); in GetTexDataAsRGBA32()1533 for (int n = TexWidth * TexHeight; n > 0; n--) in GetTexDataAsRGBA32()1540 if (out_height) *out_height = TexHeight; in GetTexDataAsRGBA32()1697 …IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculat… in CalcCustomRectUV()1793 atlas->TexWidth = atlas->TexHeight = 0; in ImFontAtlasBuildWithStbTruetype()1932 atlas->TexHeight = 0; in ImFontAtlasBuildWithStbTruetype()1958 … atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h); in ImFontAtlasBuildWithStbTruetype()1962 …atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) :… in ImFontAtlasBuildWithStbTruetype()[all …]
2067 int TexHeight; // Texture height calculated during Build(). member