Searched refs:TexID (Results 1 – 7 of 7) sorted by relevance
249 io.Fonts->TexID = (void *)(intptr_t)g_FontTexture; in ImGui_ImplOpenGL3_CreateFontsTexture()263 io.Fonts->TexID = 0; in ImGui_ImplOpenGL3_DestroyFontsTexture()
60 io.Fonts->TexID = &fFontPaint; in ImGuiLayer()
36 atlas.TexID = &fontPaint; in build_ImFontAtlas()
1192 …IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFo… in AddText()1436 TexID = (ImTextureID)NULL; in ImFontAtlas()1792 atlas->TexID = (ImTextureID)NULL; in ImFontAtlasBuildWithStbTruetype()2963 const ImTextureID tex_id = font_atlas->TexID; in RenderMouseCursor()
2009 void SetTexID(ImTextureID id) { TexID = id; } in SetTexID()2058 …ImTextureID TexID; // User data to refer to the texture once it has b… member
3424 g.OverlayDrawList.PushTextureID(g.IO.Fonts->TexID); in NewFrame()5193 window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID); in Begin()5692 g.CurrentWindow->DrawList->PushTextureID(font->ContainerAtlas->TexID); in PushFont()
1119 io.Fonts->TexID = (ImTextureID)(intptr_t)data->font_image; in ensure_swapchain_fonts()