/external/tensorflow/tensorflow/lite/delegates/gpu/common/task/ |
D | texture2d_desc.h | 27 struct Texture2DDescriptor : public GPUObjectDescriptor { struct 38 Texture2DDescriptor() = default; argument 39 Texture2DDescriptor(const Texture2DDescriptor&) = default; 40 Texture2DDescriptor& operator=(const Texture2DDescriptor&) = default; argument 41 Texture2DDescriptor(Texture2DDescriptor&& desc) = default; 42 Texture2DDescriptor& operator=(Texture2DDescriptor&& desc) = default; argument
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D | texture2d_desc.cc | 23 void Texture2DDescriptor::Release() { data.clear(); } in Release() 25 GPUResources Texture2DDescriptor::GetGPUResources() const { in GetGPUResources() 34 absl::Status Texture2DDescriptor::PerformSelector( in PerformSelector() 46 absl::Status Texture2DDescriptor::PerformReadSelector( in PerformReadSelector()
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D | serialization_base.fbs | 100 table Texture2DDescriptor { 165 value:Texture2DDescriptor;
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D | serialization_base_generated.h | 54 struct Texture2DDescriptor; 1078 struct Texture2DDescriptor FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table { 1122 typedef Texture2DDescriptor Table; 1126 fbb_.AddOffset(Texture2DDescriptor::VT_BASE_OBJ, base_obj); in add_base_obj() 1129 …fbb_.AddElement<int8_t>(Texture2DDescriptor::VT_ELEMENT_TYPE, static_cast<int8_t>(element_type), 0… in add_element_type() 1132 … fbb_.AddElement<uint8_t>(Texture2DDescriptor::VT_NORMALIZED, static_cast<uint8_t>(normalized), 0); in add_normalized() 1135 …fbb_.AddElement<int8_t>(Texture2DDescriptor::VT_NORMALIZED_TYPE, static_cast<int8_t>(normalized_ty… in add_normalized_type() 1138 fbb_.AddOffset(Texture2DDescriptor::VT_SIZE, size); in add_size() 1141 fbb_.AddOffset(Texture2DDescriptor::VT_DATA, data); in add_data() 1147 flatbuffers::Offset<Texture2DDescriptor> Finish() { in Finish() [all …]
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D | gpu_operation.cc | 173 const Texture2DDescriptor& desc) { in AddSrcTexture2D() 175 auto desc_new = absl::make_unique<Texture2DDescriptor>(desc); in AddSrcTexture2D()
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D | gpu_operation.h | 131 const Texture2DDescriptor& desc);
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/external/tensorflow/tensorflow/lite/delegates/gpu/common/tasks/ |
D | depthwise_conv.h | 98 Texture2DDescriptor desc; in UploadWeightsForDWConv2D() 103 absl::make_unique<Texture2DDescriptor>(desc)); in UploadWeightsForDWConv2D() 174 Texture2DDescriptor desc; in UploadWeightsForDWConv3D() 179 "weights", absl::make_unique<Texture2DDescriptor>(std::move(desc))); in UploadWeightsForDWConv3D()
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D | convolution_transposed.h | 128 Texture2DDescriptor desc; in UploadWeights() 135 absl::make_unique<Texture2DDescriptor>(std::move(desc))); in UploadWeights() 190 Texture2DDescriptor desc; in UploadWeights() 197 absl::make_unique<Texture2DDescriptor>(std::move(desc))); in UploadWeights()
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D | depthwise_conv_3x3_stride_h2.h | 101 Texture2DDescriptor desc; in UploadWeightsAndBiases() 106 absl::make_unique<Texture2DDescriptor>(std::move(desc))); in UploadWeightsAndBiases()
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D | depthwise_conv_3x3.h | 107 Texture2DDescriptor desc; in UploadWeightsAndBiases() 112 absl::make_unique<Texture2DDescriptor>(std::move(desc))); in UploadWeightsAndBiases()
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D | fully_connected.h | 176 Texture2DDescriptor desc; in UploadWeights() 190 absl::make_unique<Texture2DDescriptor>(std::move(desc))); in UploadWeights()
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D | conv_powervr.h | 286 Texture2DDescriptor desc; in UploadWeights() 293 absl::make_unique<Texture2DDescriptor>(std::move(desc))); in UploadWeights() 347 Texture2DDescriptor desc; in UploadWeights() 354 absl::make_unique<Texture2DDescriptor>(std::move(desc))); in UploadWeights()
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D | convolution_transposed.cc | 146 Texture2DDescriptor desc; in GenerateConvolutionTransposedCode()
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/external/tensorflow/tensorflow/lite/delegates/gpu/cl/ |
D | texture2d.cc | 73 const auto* texture_desc = dynamic_cast<const Texture2DDescriptor*>(obj_ptr); in GetGPUResources() 83 const Texture2DDescriptor& desc, CLContext* context) { in CreateFromTexture2DDescriptor()
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D | serialization.cc | 396 flatbuffers::Offset<data::Texture2DDescriptor> Encode( in Encode() 397 const Texture2DDescriptor& desc, flatbuffers::FlatBufferBuilder* builder) { in Encode() 413 void Decode(const data::Texture2DDescriptor* fb_desc, in Decode() 414 Texture2DDescriptor* desc) { in Decode() 536 Texture2DDescriptor desc; in Decode() 539 absl::make_unique<Texture2DDescriptor>(std::move(desc))); in Decode() 572 Texture2DDescriptor desc; in Decode() 576 absl::make_unique<Texture2DDescriptor>(std::move(desc))); in Decode() 651 dynamic_cast<const Texture2DDescriptor*>(value.second.get()); in Encode() 704 dynamic_cast<const Texture2DDescriptor*>(value.second.get()); in Encode()
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D | texture2d.h | 63 absl::Status CreateFromTexture2DDescriptor(const Texture2DDescriptor& desc,
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D | tensor.cc | 337 dynamic_cast<const Texture2DDescriptor*>(obj_ptr); in GetGPUResources()
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D | cl_arguments.cc | 177 const auto* texture_desc = dynamic_cast<const Texture2DDescriptor*>(desc); in CreateCLObject()
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/external/tensorflow/tensorflow/lite/delegates/gpu/metal/ |
D | texture2d.cc | 91 const auto* texture_desc = dynamic_cast<const Texture2DDescriptor*>(obj_ptr); in GetGPUResources() 101 const Texture2DDescriptor& desc, id<MTLDevice> device) { in CreateFromTexture2DDescriptor()
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D | texture2d.h | 59 absl::Status CreateFromTexture2DDescriptor(const Texture2DDescriptor& desc, id<MTLDevice> device);
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D | metal_spatial_tensor.cc | 242 dynamic_cast<const Texture2DDescriptor*>(obj_ptr); in GetGPUResources()
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D | metal_arguments.cc | 134 const auto* texture_desc = dynamic_cast<const Texture2DDescriptor*>(desc); in CreateMetalObject()
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/external/tensorflow/tensorflow/lite/delegates/gpu/common/tasks/special/ |
D | fc_fc_add.h | 152 Texture2DDescriptor desc; in UploadWeights() 170 absl::make_unique<Texture2DDescriptor>(std::move(desc))); in UploadWeights()
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