Searched refs:TextureAwaitingUnref (Results 1 – 2 of 2) sorted by relevance
311 class TextureAwaitingUnref {313 TextureAwaitingUnref();314 TextureAwaitingUnref(GrTexture* texture);315 TextureAwaitingUnref(const TextureAwaitingUnref&) = delete;316 TextureAwaitingUnref& operator=(const TextureAwaitingUnref&) = delete;317 TextureAwaitingUnref(TextureAwaitingUnref&&);318 TextureAwaitingUnref& operator=(TextureAwaitingUnref&&);319 ~TextureAwaitingUnref();328 using TexturesAwaitingUnref = SkTHashMap<uint32_t, TextureAwaitingUnref>;
75 inline GrResourceCache::TextureAwaitingUnref::TextureAwaitingUnref() = default;77 inline GrResourceCache::TextureAwaitingUnref::TextureAwaitingUnref(GrTexture* texture) in TextureAwaitingUnref() function in GrResourceCache::TextureAwaitingUnref80 inline GrResourceCache::TextureAwaitingUnref::TextureAwaitingUnref(TextureAwaitingUnref&& that) { in TextureAwaitingUnref() function in GrResourceCache::TextureAwaitingUnref85 inline GrResourceCache::TextureAwaitingUnref& GrResourceCache::TextureAwaitingUnref::operator=( in operator =()86 TextureAwaitingUnref&& that) { in operator =()92 inline GrResourceCache::TextureAwaitingUnref::~TextureAwaitingUnref() { in ~TextureAwaitingUnref()100 inline void GrResourceCache::TextureAwaitingUnref::TextureAwaitingUnref::addRef() { ++fNumUnrefs; } in addRef()102 inline void GrResourceCache::TextureAwaitingUnref::unref() { in unref()108 inline bool GrResourceCache::TextureAwaitingUnref::finished() { return !fNumUnrefs; } in finished()739 TextureAwaitingUnref* info = fTexturesAwaitingUnref.find(id); in processFreedGpuResources()