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Searched refs:UniformStorage11 (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DShaderExecutable11.cpp91 UniformStorage11::UniformStorage11(size_t initialSize) in UniformStorage11() function in rx::UniformStorage11
95 UniformStorage11::~UniformStorage11() {} in ~UniformStorage11()
97 angle::Result UniformStorage11::getConstantBuffer(const gl::Context *context, in getConstantBuffer()
DShaderExecutable11.h24 class UniformStorage11; variable
53 class UniformStorage11 : public UniformStorageD3D
56 UniformStorage11(size_t initialSize);
57 ~UniformStorage11() override;
DStateManager11.cpp223 UniformStorage11 *storage, in UpdateUniformBuffer()
3330 UniformStorage11 *shaderUniformStorage = in applyUniformsForShader()
3331 GetAs<UniformStorage11>(mProgramD3D->getShaderUniformStorage(shaderType)); in applyUniformsForShader()
3473 UniformStorage11 *computeUniformStorage = in applyComputeUniforms()
3474 GetAs<UniformStorage11>(programD3D->getShaderUniformStorage(gl::ShaderType::Compute)); in applyComputeUniforms()
DRenderer11.cpp3153 return new UniformStorage11(storageSize); in createUniformStorage()