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Searched refs:UserEnabled (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/main/
Dglthread_varray.c50 vao->UserEnabled = 0; in _mesa_glthread_reset_vao()
260 if (enable && !(vao->UserEnabled & attrib_bit)) { in _mesa_glthread_ClientState()
261 vao->UserEnabled |= attrib_bit; in _mesa_glthread_ClientState()
267 if (!(vao->UserEnabled & VERT_BIT_GENERIC0)) in _mesa_glthread_ClientState()
272 if (attrib == VERT_ATTRIB_GENERIC0 && vao->UserEnabled & VERT_BIT_POS) in _mesa_glthread_ClientState()
275 } else if (!enable && (vao->UserEnabled & attrib_bit)) { in _mesa_glthread_ClientState()
276 vao->UserEnabled &= ~attrib_bit; in _mesa_glthread_ClientState()
282 if (!(vao->UserEnabled & VERT_BIT_GENERIC0)) in _mesa_glthread_ClientState()
287 if (attrib == VERT_ATTRIB_GENERIC0 && vao->UserEnabled & VERT_BIT_POS) in _mesa_glthread_ClientState()
293 vao->Enabled = vao->UserEnabled; in _mesa_glthread_ClientState()
Dglthread.h69 GLbitfield UserEnabled; /**< Vertex attribs enabled by the user. */ member