Searched refs:V3D_MAX_FS_INPUTS (Results 1 – 4 of 4) sorted by relevance
32 #define V3D_MAX_FS_INPUTS 64 macro37 V3D_MAX_FS_INPUTS)
404 struct v3d_varying_slot used_outputs[V3D_MAX_FS_INPUTS];581 uint32_t flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];583 uint32_t noperspective_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];585 uint32_t centroid_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];657 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];807 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];814 uint32_t flat_shade_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];816 uint32_t noperspective_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];818 uint32_t centroid_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
740 (V3D_MAX_FS_INPUTS - 1) / 24); in v3d_set_fs_prog_data_inputs()741 for (int i = 0; i < V3D_MAX_FS_INPUTS; i++) { in v3d_set_fs_prog_data_inputs()
224 return V3D_MAX_FS_INPUTS / 4; in v3d_screen_get_param()347 return V3D_MAX_FS_INPUTS / 4; in v3d_screen_get_shader_param()355 return V3D_MAX_FS_INPUTS / 4; in v3d_screen_get_shader_param()