Searched refs:VREND_STORAGE_GL_TEXTURE (Results 1 – 2 of 2) sorted by relevance
58 #define VREND_STORAGE_GL_TEXTURE BIT(1) macro
6925 gr->storage_bits |= VREND_STORAGE_GL_TEXTURE; in vrend_resource_alloc_texture()7140 if (has_bit(res->storage_bits, VREND_STORAGE_GL_TEXTURE)) { in vrend_renderer_resource_destroy()