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Searched refs:VR_MAX_TEXTURE_2D_LEVELS (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/virgl/
Dvirgl_resource.h34 #define VR_MAX_TEXTURE_2D_LEVELS 15 macro
46 unsigned long level_offset[VR_MAX_TEXTURE_2D_LEVELS];
47 unsigned stride[VR_MAX_TEXTURE_2D_LEVELS];
48 unsigned layer_stride[VR_MAX_TEXTURE_2D_LEVELS];
Dvirgl_resource.c541 res->clean_mask = (1 << VR_MAX_TEXTURE_2D_LEVELS) - 1; in virgl_resource_create()
/external/virglrenderer/src/
Dvrend_renderer.h55 #define VR_MAX_TEXTURE_2D_LEVELS 15 macro
84 uint64_t mipmap_offsets[VR_MAX_TEXTURE_2D_LEVELS];
Dvrend_renderer.c7623 if (info->level < VR_MAX_TEXTURE_2D_LEVELS) { in vrend_renderer_transfer_write_iov()
8505 if (src_level < VR_MAX_TEXTURE_2D_LEVELS) { in vrend_resource_copy_fallback()