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Searched refs:ValidateReadBuffer (Results 1 – 11 of 11) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageLoadStoreTests.cpp285 bool ValidateReadBuffer(int x, int y, int w, int h, const vec4& expected) in ValidateReadBuffer() function in gl4cts::__anonb0a9d3a00111::ShaderImageLoadStoreBase
1622 if (!ValidateReadBuffer(0, 0, kSize, kSize, vec4(0, 1, 0, 1))) in Read()
2693 if (!ValidateReadBuffer(0, 0, kSize, kSize, vec4(0, 1, 0, 1))) in WriteMS()
3018 if (!ValidateReadBuffer(0, 0, kSize, kSize, vec4(0, 1, 0, 1))) in Read()
3114 if (!ValidateReadBuffer(0, 0, kSize, kSize, vec4(0, 1, 0, 1))) in ReadCube()
3351 if (!ValidateReadBuffer(0, 0, kSize, kSize, vec4(0, 1, 0, 1))) in ReadMS()
3553 if (!ValidateReadBuffer(0, 0, kSize, 1, vec4(0, 1, 0, 1))) in Atomic()
3617 if (!ValidateReadBuffer(0, 0, kSize, kSize, vec4(0, 1, 0, 1))) in AtomicCube()
3686 if (!ValidateReadBuffer(0, 0, kSize, kSize, vec4(0, 1, 0, 1))) in AtomicMS()
4850 if (!ValidateReadBuffer(0, 0, kSize, kSize, vec4(0, 1, 0, 1))) in Run()
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Dgl4cShaderImageSizeTests.cpp199 bool ValidateReadBuffer(int x, int y, int w, int h, const vec4& expected) in ValidateReadBuffer() function in gl4cts::__anon67bd594e0111::ShaderImageSizeBase
966 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec4(0, 1, 0, 1))) in Run()
Dgl4cShaderStorageBufferObjectTests.cpp380 bool ValidateReadBuffer(int x, int y, int w, int h, const vec3& expected) in ValidateReadBuffer() function in gl4cts::__anona06db9b60111::ShaderStorageBufferObjectBase
639 return ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0)); in RunIteration()
1062 return ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0)); in RunIteration()
1163 return ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0)); in RunIteration()
6014 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0))) in Run()
6024 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0))) in Run()
6130 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0))) in Run()
6841 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0))) in Run()
6858 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(1.0f, 0.0f, 1.0f))) in Run()
Dgl4cShaderAtomicCountersTests.cpp86 long ValidateReadBuffer(const Vec4& expected) in ValidateReadBuffer() function in gl4cts::__anonc4c63d400111::SACSubcaseBase
1443 if (ValidateReadBuffer(Vec4(0, 1, 0, 1)) != NO_ERROR) in Run()
1532 ValidateReadBuffer(Vec4(1, 0, 0, 1)); in Run()
Dgl4cComputeShaderTests.cpp280 bool ValidateReadBuffer(int x, int y, int w, int h, const vec4& expected) in ValidateReadBuffer() function in gl4cts::__anon4edd116d0111::ComputeShaderBase
3150 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec4(0, 1, 0, 1))) in Run()
4813 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec4(0, 1, 0, 1))) in Run()
5932 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec4(0, 1, 0, 1))) in Run()
/external/angle/src/libANGLE/
DvalidationES3_autogen.h283 bool ValidateReadBuffer(const Context *context, GLenum src);
DvalidationES3.cpp1739 bool ValidateReadBuffer(const Context *context, GLenum src) in ValidateReadBuffer() function
/external/deqp/external/openglcts/modules/gles31/
Des31cComputeShaderTests.cpp268 bool ValidateReadBuffer(int x, int y, int w, int h, const vec4& expected) in ValidateReadBuffer() function in glcts::__anon2334d75e0111::ComputeShaderBase
2794 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec4(0, 1, 0, 1))) in Run()
4531 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec4(0, 1, 0, 1))) in Run()
Des31cShaderAtomicCountersTests.cpp97 long ValidateReadBuffer(const Vec4& expected) in ValidateReadBuffer() function in glcts::__anon8407ca110111::SACSubcaseBase
/external/angle/src/libGLESv2/
Dentry_points_gles_3_0_autogen.cpp1980 bool isCallValid = (context->skipValidation() || ValidateReadBuffer(context, src)); in GL_ReadBuffer()
/external/angle/src/libGL/
Dentry_points_gl_1_autogen.cpp4840 bool isCallValid = (context->skipValidation() || ValidateReadBuffer(context, src)); in GL_ReadBuffer()