Searched refs:Value64 (Results 1 – 2 of 2) sorted by relevance
/external/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | func_integer.inl | 183 uint64 const Value64(static_cast<uint64>(x) + static_cast<uint64>(y)); local 185 Carry = Value64 > Max32 ? 1u : 0u; 186 return static_cast<uint32>(Value64 % (Max32 + static_cast<uint64>(1))); 192 vecType<uint64, P> Value64(vecType<uint64, P>(x) + vecType<uint64, P>(y)); local 194 Carry = mix(vecType<uint32, P>(0), vecType<uint32, P>(1), greaterThan(Value64, Max32)); 195 return vecType<uint32,P>(Value64 % (Max32 + static_cast<uint64>(1))); 224 uint64 Value64 = static_cast<uint64>(x) * static_cast<uint64>(y); local 225 msb = static_cast<uint>(Value64 >> static_cast<uint64>(32)); 226 lsb = static_cast<uint>(Value64); 234 vecType<uint64, P> Value64(vecType<uint64, P>(x) * vecType<uint64, P>(y)); local [all …]
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/external/swiftshader/third_party/subzero/src/ |
D | IceTargetLoweringARM32.h | 797 if (auto *Value64 = llvm::dyn_cast<Variable64On32>(Value)) { variable 798 Context.insert<InstFakeUse>(Value64->getLo()); 799 Context.insert<InstFakeUse>(Value64->getHi());
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