Searched refs:VertexArrayStateGL (Results 1 – 6 of 6) sorted by relevance
23 struct VertexArrayStateGL;29 VertexArrayGL(const gl::VertexArrayState &data, GLuint id, VertexArrayStateGL *sharedState);49 VertexArrayStateGL *getNativeState() const;136 VertexArrayStateGL *mNativeState = nullptr;
138 struct VertexArrayStateGL struct140 VertexArrayStateGL(size_t maxAttribs, size_t maxBindings);168 void bindVertexArray(GLuint vao, VertexArrayStateGL *vaoState); argument296 VertexArrayStateGL *getDefaultVAOState();380 VertexArrayStateGL mDefaultVAOState;384 VertexArrayStateGL *mVAOState = nullptr;
39 struct VertexArrayStateGL;205 VertexArrayStateGL *mVAOState = nullptr;
48 bool SameIndexBuffer(const VertexArrayStateGL *a, const gl::Buffer *frontendBuffer) in SameIndexBuffer()103 mNativeState(new VertexArrayStateGL(state.getMaxAttribs(), state.getMaxBindings())) in VertexArrayGL()110 VertexArrayStateGL *sharedState) in VertexArrayGL()603 rx::VertexArrayStateGL *VertexArrayGL::getNativeState() const in getNativeState()
59 VertexArrayStateGL::VertexArrayStateGL(size_t maxAttribs, size_t maxBindings) in VertexArrayStateGL() function in rx::VertexArrayStateGL409 void StateManagerGL::bindVertexArray(GLuint vao, VertexArrayStateGL *vaoState) in bindVertexArray()2516 VertexArrayStateGL *StateManagerGL::getDefaultVAOState() in getDefaultVAOState()
1143 VertexArrayStateGL *defaultVAOState = mStateManager->getDefaultVAOState(); in initializeResources()1147 mVAOState = new VertexArrayStateGL(defaultVAOState->attributes.size(), in initializeResources()