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Searched refs:VertexArrayStateGL (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DVertexArrayGL.h23 struct VertexArrayStateGL;
29 VertexArrayGL(const gl::VertexArrayState &data, GLuint id, VertexArrayStateGL *sharedState);
49 VertexArrayStateGL *getNativeState() const;
136 VertexArrayStateGL *mNativeState = nullptr;
DStateManagerGL.h138 struct VertexArrayStateGL struct
140 VertexArrayStateGL(size_t maxAttribs, size_t maxBindings);
168 void bindVertexArray(GLuint vao, VertexArrayStateGL *vaoState); argument
296 VertexArrayStateGL *getDefaultVAOState();
380 VertexArrayStateGL mDefaultVAOState;
384 VertexArrayStateGL *mVAOState = nullptr;
DBlitGL.h39 struct VertexArrayStateGL;
205 VertexArrayStateGL *mVAOState = nullptr;
DVertexArrayGL.cpp48 bool SameIndexBuffer(const VertexArrayStateGL *a, const gl::Buffer *frontendBuffer) in SameIndexBuffer()
103 mNativeState(new VertexArrayStateGL(state.getMaxAttribs(), state.getMaxBindings())) in VertexArrayGL()
110 VertexArrayStateGL *sharedState) in VertexArrayGL()
603 rx::VertexArrayStateGL *VertexArrayGL::getNativeState() const in getNativeState()
DStateManagerGL.cpp59 VertexArrayStateGL::VertexArrayStateGL(size_t maxAttribs, size_t maxBindings) in VertexArrayStateGL() function in rx::VertexArrayStateGL
409 void StateManagerGL::bindVertexArray(GLuint vao, VertexArrayStateGL *vaoState) in bindVertexArray()
2516 VertexArrayStateGL *StateManagerGL::getDefaultVAOState() in getDefaultVAOState()
DBlitGL.cpp1143 VertexArrayStateGL *defaultVAOState = mStateManager->getDefaultVAOState(); in initializeResources()
1147 mVAOState = new VertexArrayStateGL(defaultVAOState->attributes.size(), in initializeResources()