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Searched refs:WGL_BIND_TO_TEXTURE_RGBA_ARB (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/frontends/wgl/
Dstw_ext_pixelformat.c112 case WGL_BIND_TO_TEXTURE_RGBA_ARB: in stw_query_attrib()
323 { WGL_BIND_TO_TEXTURE_RGBA_ARB, 0, FALSE },
/external/angle/src/libANGLE/renderer/gl/wgl/
DDisplayWGL.cpp515 config.bindToTextureRGBA = (getAttrib(WGL_BIND_TO_TEXTURE_RGBA_ARB) == TRUE); in generateConfigs()
/external/swiftshader/include/GL/
Dwglext.h239 #define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 macro
/external/angle/src/third_party/khronos/GL/
Dwglext.h236 #define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 macro
/external/mesa3d/include/GL/
Dwglext.h239 #define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 macro
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dwglew.h419 #define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 macro
/external/angle/include/WGL/
Dwgl.h330 #define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 macro