Searched refs:WINDING_CW (Results 1 – 5 of 5) sorted by relevance
51 WINDING_CW, //!< Clockwise winding enumerator
188 WINDING_CW, enumerator317 case WINDING_CW: return "cw"; in getWindingShaderName()
70 case WINDING_CW: return VK_FRONT_FACE_CLOCKWISE; in mapFrontFace()471 { WINDING_CW, *pipelineClockwise }, in iterate()
77 winding == WINDING_CW ? WINDING_USAGE_CW : WINDING_USAGE_LAST; in getWindingUsage()91 cases.push_back(WINDING_CW); in getWindingCases()95 cases.push_back(WINDING_CW); in getWindingCases()
433 WINDING_CW, enumerator469 case WINDING_CW: return "cw"; in getWindingShaderName()2817 …log << TestLog::Message << "Setting glFrontFace(" << (frontFaceWinding == WINDING_CW ? "GL_CW" : "… in iterate()2819 gl.frontFace(frontFaceWinding == WINDING_CW ? GL_CW : GL_CCW); in iterate()3623 case WINDINGUSAGE_CW: windings.push_back(WINDING_CW); break; in init()3625 windings.push_back(WINDING_CW); break; in init()3845 : winding == WINDING_CW ? WINDINGUSAGE_CW in InvariantPrimitiveSetCase()