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Searched refs:_VPMode (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/main/
Dstate.c271 assert(VP_MODE_SHADER == ctx->VertexProgram._VPMode); in update_program()
276 assert(VP_MODE_SHADER == ctx->VertexProgram._VPMode); in update_program()
282 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in update_program()
290 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in update_program()
540 if (VP_MODE_FF != ctx->VertexProgram._VPMode) in set_varying_vp_inputs()
578 if (ctx->VertexProgram._VPMode == m) in set_vertex_processing_mode()
585 ctx->VertexProgram._VPMode = m; in set_vertex_processing_mode()
Dff_fragment_shader.cpp185 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in filter_fp_input_mask()
Ddraw.c307 switch (ctx->VertexProgram._VPMode) { in enabled_filter()
Dffvertex_prog.c1654 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in _mesa_get_fixed_func_vertex_program()
Dmtypes.h2325 gl_vertex_processing_mode _VPMode; member
/external/mesa3d/src/mesa/vbo/
Dvbo_context.c217 const gl_vertex_processing_mode vmp = ctx->VertexProgram._VPMode; in _vbo_current_attrib()
Dvbo_save_draw.c127 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in bind_vertex_list()
Dvbo_exec_draw.c101 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in vbo_exec_bind_arrays()
/external/mesa3d/src/mesa/program/
Dprogram.c103 ctx->VertexProgram._VPMode = VP_MODE_FF; in _mesa_init_program()
/external/mesa3d/src/mesa/tnl/
Dt_draw.c578 gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in update_current_inputs()