Searched refs:_VPMode (Results 1 – 10 of 10) sorted by relevance
271 assert(VP_MODE_SHADER == ctx->VertexProgram._VPMode); in update_program()276 assert(VP_MODE_SHADER == ctx->VertexProgram._VPMode); in update_program()282 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in update_program()290 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in update_program()540 if (VP_MODE_FF != ctx->VertexProgram._VPMode) in set_varying_vp_inputs()578 if (ctx->VertexProgram._VPMode == m) in set_vertex_processing_mode()585 ctx->VertexProgram._VPMode = m; in set_vertex_processing_mode()
185 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in filter_fp_input_mask()
307 switch (ctx->VertexProgram._VPMode) { in enabled_filter()
1654 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in _mesa_get_fixed_func_vertex_program()
2325 gl_vertex_processing_mode _VPMode; member
217 const gl_vertex_processing_mode vmp = ctx->VertexProgram._VPMode; in _vbo_current_attrib()
127 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in bind_vertex_list()
101 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in vbo_exec_bind_arrays()
103 ctx->VertexProgram._VPMode = VP_MODE_FF; in _mesa_init_program()
578 gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in update_current_inputs()