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Searched refs:_mesa_glthread_allocate_command (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/main/
Dglthread_shaderobj.c96 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ShaderSource, in _mesa_marshal_ShaderSource()
Dglthread_bufferobj.c298 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferData, in _mesa_marshal_BufferData_merged()
435 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferSubData, in _mesa_marshal_BufferSubData_merged()
Dglthread_draw.c308 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawArraysInstancedBaseInstance, in draw_arrays_async()
418 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_MultiDrawArrays, in multi_draw_arrays_async()
579 …cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawElementsInstancedBaseVertexBaseInstanc… in draw_elements_async()
786 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_MultiDrawElementsBaseVertex, cmd_size); in multi_draw_elements_async()
Dglthread_marshal.h55 _mesa_glthread_allocate_command(struct gl_context *ctx, in _mesa_glthread_allocate_command() function