Searched refs:accessible_ids (Results 1 – 4 of 4) sorted by relevance
815 SHADER_MODULE_STATE const *src, std::unordered_set<uint32_t> const &accessible_ids) { in CollectInterfaceByInputAttachmentIndex() argument824 if (accessible_ids.count(id)) { in CollectInterfaceByInputAttachmentIndex()885 …t *report_data, SHADER_MODULE_STATE const *src, std::unordered_set<uint32_t> const &accessible_ids, in CollectInterfaceByDescriptorSlot() argument889 for (auto id : accessible_ids) { in CollectInterfaceByDescriptorSlot()1327 … std::unordered_set<uint32_t> accessible_ids, VkShaderStageFlagBits stage) { in ValidatePushConstantUsage() argument1330 for (auto id : accessible_ids) { in ValidatePushConstantUsage()1820 … std::unordered_set<uint32_t> const &accessible_ids) const { in ValidateShaderStageGroupNonUniform()1825 for (uint32_t id : accessible_ids) { in ValidateShaderStageGroupNonUniform()2741 stage_state->accessible_ids = MarkAccessibleIds(module, entrypoint); in RecordPipelineShaderStage()2745 …CollectInterfaceByDescriptorSlot(report_data, module, stage_state->accessible_ids, &stage_state->h… in RecordPipelineShaderStage()[all …]
1133 std::unordered_set<uint32_t> accessible_ids;
1214 … std::unordered_set<uint32_t> const& accessible_ids) const;
1190 accessible_ids = set(1196 if entry.id not in accessible_ids