Searched refs:active_render_limit (Results 1 – 8 of 8) sorted by relevance
205 : active_render_threshold_(config.render_levels.active_render_limit * in ConsistentFilterDetector()206 config.render_levels.active_render_limit * in ConsistentFilterDetector()
731 ASSERT_EQ(default_config.render_levels.active_render_limit, in TEST()732 adjusted_config.render_levels.active_render_limit); in TEST()738 ASSERT_NE(default_config.render_levels.active_render_limit, in TEST()739 adjusted_config.render_levels.active_render_limit); in TEST()740 EXPECT_FLOAT_EQ(50.f, adjusted_config.render_levels.active_render_limit); in TEST()
230 if (render_energy > (config_.render_levels.active_render_limit * in Update()231 config_.render_levels.active_render_limit) * in Update()
428 return x_energy > (config_.render_levels.active_render_limit * in DetectActiveRender()429 config_.render_levels.active_render_limit) * in DetectActiveRender()
375 adjusted_cfg.render_levels.active_render_limit = 50.f; in AdjustConfig()378 adjusted_cfg.render_levels.active_render_limit = 30.f; in AdjustConfig()
124 float active_render_limit = 100.f; member
275 &cfg.render_levels.active_render_limit); in Aec3ConfigFromJsonString()557 ost << "\"active_render_limit\": " << config.render_levels.active_render_limit in Aec3ConfigToJsonString()
182 Limit(&c->render_levels.active_render_limit, 0.f, 32768.f * 32768.f); in Validate()