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Searched refs:addActiveLaneMaskEdge (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DSpirvShaderControlFlow.cpp200 addActiveLaneMaskEdge(block, to, mask & activeLaneMask()); in addOutputActiveLaneMaskEdge()
203 void SpirvShader::EmitState::addActiveLaneMaskEdge(Block::ID from, Block::ID to, RValue<SIMD::Int> … in addActiveLaneMaskEdge() function in sw::SpirvShader::EmitState
492 state->addActiveLaneMaskEdge(it.first, mergeBlockId, it.second); in EmitLoop()
499 state->addActiveLaneMaskEdge(state->block, target, state->activeLaneMask()); in EmitBranch()
DSpirvShader.hpp976 void addActiveLaneMaskEdge(Block::ID from, Block::ID to, RValue<SIMD::Int> mask);