Searched refs:addActiveLaneMaskEdge (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | SpirvShaderControlFlow.cpp | 200 addActiveLaneMaskEdge(block, to, mask & activeLaneMask()); in addOutputActiveLaneMaskEdge() 203 void SpirvShader::EmitState::addActiveLaneMaskEdge(Block::ID from, Block::ID to, RValue<SIMD::Int> … in addActiveLaneMaskEdge() function in sw::SpirvShader::EmitState 492 state->addActiveLaneMaskEdge(it.first, mergeBlockId, it.second); in EmitLoop() 499 state->addActiveLaneMaskEdge(state->block, target, state->activeLaneMask()); in EmitBranch()
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D | SpirvShader.hpp | 976 void addActiveLaneMaskEdge(Block::ID from, Block::ID to, RValue<SIMD::Int> mask);
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