Searched refs:addAdditionalRenderPass (Results 1 – 4 of 4) sorted by relevance
100 void addAdditionalRenderPass(bool mustUseSecondaryCommandBuffer);
525 void GrVkOpsRenderPass::addAdditionalRenderPass(bool mustUseSecondaryCommandBuffer) { in addAdditionalRenderPass() function in GrVkOpsRenderPass607 this->addAdditionalRenderPass(false); in inlineUpload()847 this->addAdditionalRenderPass(true); in onExecuteDrawable()
149 void addAdditionalRenderPass();
511 void GrVkGpuRTCommandBuffer::addAdditionalRenderPass() { in addAdditionalRenderPass() function in GrVkGpuRTCommandBuffer549 this->addAdditionalRenderPass(); in inlineUpload()558 this->addAdditionalRenderPass(); in copy()