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Searched refs:addAdditionalRenderPass (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkOpsRenderPass.h100 void addAdditionalRenderPass(bool mustUseSecondaryCommandBuffer);
DGrVkOpsRenderPass.cpp525 void GrVkOpsRenderPass::addAdditionalRenderPass(bool mustUseSecondaryCommandBuffer) { in addAdditionalRenderPass() function in GrVkOpsRenderPass
607 this->addAdditionalRenderPass(false); in inlineUpload()
847 this->addAdditionalRenderPass(true); in onExecuteDrawable()
/external/skqp/src/gpu/vk/
DGrVkGpuCommandBuffer.h149 void addAdditionalRenderPass();
DGrVkGpuCommandBuffer.cpp511 void GrVkGpuRTCommandBuffer::addAdditionalRenderPass() { in addAdditionalRenderPass() function in GrVkGpuRTCommandBuffer
549 this->addAdditionalRenderPass(); in inlineUpload()
558 this->addAdditionalRenderPass(); in copy()