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Searched refs:addFinishedCallback (Results 1 – 9 of 9) sorted by relevance

/external/skia/src/gpu/mtl/
DGrMtlCommandBuffer.h32 void addFinishedCallback(sk_sp<GrRefCntedCallback> callback) { in addFinishedCallback() function
DGrMtlGpu.h206 void addFinishedCallback(sk_sp<GrRefCntedCallback> finishedCallback);
DGrMtlGpu.mm299 this->addFinishedCallback(GrRefCntedCallback::Make(finishedProc, finishedContext));
302 void GrMtlGpu::addFinishedCallback(sk_sp<GrRefCntedCallback> finishedCallback) { function
312 (*back)->addFinishedCallback(finishedCallback);
314 commandBuffer()->addFinishedCallback(std::move(finishedCallback));
1021 this->addFinishedCallback(std::move(finishedCallback));
1117 this->addFinishedCallback(std::move(finishedCallback));
/external/skia/src/gpu/d3d/
DGrD3DGpu.cpp235 this->addFinishedCallback(GrRefCntedCallback::Make(finishedProc, finishedContext)); in addFinishedProc()
238 void GrD3DGpu::addFinishedCallback(sk_sp<GrRefCntedCallback> finishedCallback) { in addFinishedCallback() function in GrD3DGpu
248 back->fCommandList->addFinishedCallback(finishedCallback); in addFinishedCallback()
250 fCurrentDirectCommandList->addFinishedCallback(std::move(finishedCallback)); in addFinishedCallback()
1275 this->addFinishedCallback(std::move(finishedCallback)); in onClearBackendTexture()
1368 this->addFinishedCallback(std::move(finishedCallback)); in onUpdateCompressedBackendTexture()
DGrD3DCommandList.h107 void addFinishedCallback(sk_sp<GrRefCntedCallback> callback);
DGrD3DGpu.h197 void addFinishedCallback(sk_sp<GrRefCntedCallback> finishedCallback);
DGrD3DCommandList.cpp86 void GrD3DCommandList::addFinishedCallback(sk_sp<GrRefCntedCallback> callback) { in addFinishedCallback() function in GrD3DCommandList
/external/skia/src/gpu/vk/
DGrVkGpu.h295 void addFinishedCallback(sk_sp<GrRefCntedCallback> finishedCallback);
DGrVkGpu.cpp1634 this->addFinishedCallback(std::move(finishedCallback)); in onClearBackendTexture()
1755 this->addFinishedCallback(std::move(finishedCallback)); in onUpdateCompressedBackendTexture()
1808 this->addFinishedCallback(std::move(finishedCallback)); in setBackendSurfaceState()
2072 this->addFinishedCallback(GrRefCntedCallback::Make(finishedProc, finishedContext)); in addFinishedProc()
2075 void GrVkGpu::addFinishedCallback(sk_sp<GrRefCntedCallback> finishedCallback) { in addFinishedCallback() function in GrVkGpu