Searched refs:addNewUniforms (Results 1 – 1 of 1) sorted by relevance
36 void addNewUniforms (vector<const ShaderInput*>& uniforms, set<string>& addedUniforms, const Shader… in addNewUniforms() function53 addNewUniforms(uniforms, addedUniforms, vertexShader); in computeUnifiedUniforms()54 addNewUniforms(uniforms, addedUniforms, fragmentShader); in computeUnifiedUniforms()