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Searched refs:add_pos (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dopt_algebraic.cpp715 for (int add_pos = 0; add_pos < 2; add_pos++) { in handle_expression() local
716 ir_expression *add = op_expr[add_pos]; in handle_expression()
721 ir_constant *zero = op_const[1 - add_pos]; in handle_expression()
734 if (add_pos == 1) { in handle_expression()
/external/flatbuffers/samples/
Dsample_binary.lobster46 .add_pos(b.MyGame_Sample_CreateVec3(1.0, 2.0, 3.0))
Dmonster_generated.lobster72 def add_pos(pos:flatbuffers_offset):
Dmonster_generated.rs247 if let Some(x) = args.pos { builder.add_pos(x); } in create()
346 pub fn add_pos(&mut self, pos: &'b Vec3) { in add_pos() method
Dmonster_generated.h371 void add_pos(const MyGame::Sample::Vec3 *pos) {
431 builder_.add_pos(pos);
/external/flatbuffers/tests/
Dlobstertest.lobster94 .add_pos(b.MyGame_Example_CreateVec3(1.0, 2.0, 3.0, 3.0,
Dmonster_test_generated.lobster371 def add_pos(pos:flatbuffers_offset):
Dmonster_test_generated.rs1101 if let Some(x) = args.pos { builder.add_pos(x); } in create()
1578 pub fn add_pos(&mut self, pos: &'b Vec3) { in add_pos() method
Dmonster_test_generated.h1766 void add_pos(const MyGame::Example::Vec3 *pos) {
2013 builder_.add_pos(pos);
/external/flatbuffers/grpc/tests/
Dmessage_builder_test.cpp212 wrapper.add_pos(&vec3); in populate_second_half()
/external/flatbuffers/docs/source/
DInternals.md224 void add_pos(const Vec3 *pos) { fbb_.AddStruct(4, pos); }
247 builder_.add_pos(pos);
DTutorial.md1667 .add_pos(b.MyGame_Sample_CreateVec3(1.0, 2.0, 3.0))
1741 monster_builder.add_pos(&position);
/external/fonttools/Lib/fontTools/feaLib/
Dbuilder.py1376 lookup.add_pos(location, glyph, otValueRecord)
1397 sub.add_pos(location, glyph, otValue)
/external/fonttools/Lib/fontTools/otlLib/
Dbuilder.py1401 def add_pos(self, location, glyph, otValueRecord): member in SinglePosBuilder
/external/flatbuffers/tests/cpp17/generated_cpp17/
Dmonster_test_generated.h1541 void add_pos(const MyGame::Example::Vec3 *pos) {
1788 builder_.add_pos(pos);