Searched refs:adjx (Results 1 – 2 of 2) sorted by relevance
55 float adjx = 0.0f; in set_draw_viewport() local66 adjx = SVGA_POINT_ADJ_X; in set_draw_viewport()76 adjx = SVGA_LINE_ADJ_X + 0.175f; in set_draw_viewport()80 adjx = SVGA_LINE_ADJ_X; in set_draw_viewport()85 adjx += SVGA_TRIANGLE_ADJ_X; in set_draw_viewport()94 vp.translate[0] += adjx; in set_draw_viewport()
578 const GLfixed adjx = (GLfixed) (fx - eLeft->fx0); /* SCALED! */ in NAME() local595 (void) adjx; in NAME()622 + span.attrStepX[VARYING_SLOT_POS][2] * adjx in NAME()633 zLeft = (GLuint) (z0 + span.attrStepX[VARYING_SLOT_POS][2] * FixedToFloat(adjx) in NAME()648 + span.attrStepX[VARYING_SLOT_COL0][0] * adjx in NAME()651 + span.attrStepX[VARYING_SLOT_COL0][1] * adjx in NAME()654 + span.attrStepX[VARYING_SLOT_COL0][2] * adjx in NAME()664 + span.attrStepX[VARYING_SLOT_COL0][3] * adjx in NAME()688 sLeft = (GLfixed)(s0 * FIXED_SCALE + span.attrStepX[VARYING_SLOT_TEX0][0] * adjx in NAME()694 tLeft = (GLfixed)(t0 * FIXED_SCALE + span.attrStepX[VARYING_SLOT_TEX0][1] * adjx in NAME()[all …]