Searched refs:adjy (Results 1 – 2 of 2) sorted by relevance
127 GLfloat adjy; /* adjust from v[0]->fy to fsy, scaled */ in NAME() member262 eMaj.adjy = (GLfloat) (eMaj.fsy - vMin_fy); /* SCALED! */ in NAME()264 eMaj.fsx = eMaj.fx0 + (GLfixed) (eMaj.adjy * eMaj.dxdy); in NAME()275 eTop.adjy = (GLfloat) (eTop.fsy - vMid_fy); /* SCALED! */ in NAME()277 eTop.fsx = eTop.fx0 + (GLfixed) (eTop.adjy * eTop.dxdy); in NAME()285 eBot.adjy = (GLfloat) (eBot.fsy - vMin_fy); /* SCALED! */ in NAME()287 eBot.fsx = eBot.fx0 + (GLfixed) (eBot.adjy * eBot.dxdy); in NAME()579 const GLfixed adjy = (GLfixed) eLeft->adjy; /* SCALED! */ in NAME() local596 (void) adjy; in NAME()623 + span.attrStepY[VARYING_SLOT_POS][2] * adjy) + FIXED_HALF; in NAME()[all …]
56 float adjy = 0.0f; in set_draw_viewport() local60 adjy = 0.25; in set_draw_viewport()67 adjy = SVGA_POINT_ADJ_Y; in set_draw_viewport()77 adjy = SVGA_LINE_ADJ_Y - 0.175f; in set_draw_viewport()81 adjy = SVGA_LINE_ADJ_Y; in set_draw_viewport()86 adjy += SVGA_TRIANGLE_ADJ_Y; in set_draw_viewport()95 vp.translate[1] += adjy; in set_draw_viewport()