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Searched refs:alignedRequiredSpace (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DVertexBuffer.cpp227 auto alignedRequiredSpace = rx::CheckedRoundUp(requiredSpace, 16u); in reserveVertexSpace() local
228 alignedRequiredSpace += mReservedSpace; in reserveVertexSpace()
231 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), alignedRequiredSpace.IsValid()); in reserveVertexSpace()
233 ANGLE_TRY(reserveSpace(context, alignedRequiredSpace.ValueOrDie())); in reserveVertexSpace()