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Searched refs:alphaToCoverage (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/src/Device/
DContext.hpp170 inline bool hasAlphaToCoverage() const { return alphaToCoverage; } in hasAlphaToCoverage()
236 bool alphaToCoverage; member
DPixelProcessor.hpp90 bool alphaToCoverage; member
DPixelProcessor.cpp103 state.alphaToCoverage = pipelineState.hasAlphaToCoverage(); in update()
DContext.cpp445 alphaToCoverage = (multisampleState->alphaToCoverageEnable != VK_FALSE); in GraphicsState()
DRenderer.cpp303 if(pixelState.alphaToCoverage) in draw()
/external/swiftshader/src/Pipeline/
DPixelProgram.cpp244 if(!state.alphaToCoverage) in alphaTest()
249 alphaToCoverage(cMask, c[0].w, sampleId); in alphaTest()
363 if(!state.colorWriteActive(index) && !(index == 0 && state.alphaToCoverage)) in clampColor()
DPixelRoutine.hpp56 void alphaToCoverage(Int cMask[4], const Float4 &alpha, int sampleId);
DPixelRoutine.cpp294 if((spirvShader && spirvShader->getModes().ContainsKill) || state.alphaToCoverage) in quad()
607 void PixelRoutine::alphaToCoverage(Int cMask[4], const Float4 &alpha, int sampleId) in alphaToCoverage() function in sw::PixelRoutine
/external/swiftshader/src/Shader/
DPixelRoutine.hpp53 void alphaToCoverage(Int cMask[4], Float4 &alpha);
DPixelProgram.cpp630 alphaToCoverage(cMask, c[0].w); in alphaTest()
DPixelPipeline.cpp288 alphaToCoverage(cMask, alpha); in alphaTest()
DPixelRoutine.cpp568 void PixelRoutine::alphaToCoverage(Int cMask[4], Float4 &alpha) in alphaToCoverage() function in sw::PixelRoutine
/external/mesa3d/docs/relnotes/
D19.1.3.rst140 - anv: fix alphaToCoverage when there is no color attachment