Searched refs:appendMesh (Results 1 – 4 of 4) sorted by relevance
/external/skqp/samplecode/ |
D | SampleCCPRGeometry.cpp | 351 proc.appendMesh(std::move(instBuff), fView->fQuadPointInstances.count(), 0, &mesh); in onExecute() 359 proc.appendMesh(std::move(instBuff), fView->fTriPointInstances.count(), 0, &mesh); in onExecute()
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/external/skqp/src/gpu/ccpr/ |
D | GrCCFiller.cpp | 521 proc.appendMesh(fInstanceBuffer, instanceCount, baseInstance, &fMeshesScratchBuffer); in drawPrimitives() 539 proc.appendMesh(fInstanceBuffer, instanceCount, baseScissorInstance + startIndex, in drawPrimitives()
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D | GrCCCoverageProcessor.h | 103 void appendMesh(sk_sp<GrBuffer> instanceBuffer, int instanceCount, int baseInstance, in appendMesh() function
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D | GrCCStroker.cpp | 786 processor.appendMesh(fInstanceBuffer, instanceCount, baseInstance + startIdx, in drawConnectingGeometry() 799 processor.appendMesh(fInstanceBuffer, instanceCount, baseInstance + startIdx, in drawConnectingGeometry()
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